Showing posts with label Ghost's Arcade. Show all posts
Showing posts with label Ghost's Arcade. Show all posts

Wednesday, February 1, 2017

Ghost's Arcade: Pokemon Sun and Moon


Ghost here blah blah spoilers and such let's talk about Pokemon.

On November 18, 2016, Pokemon Sun and Moon were released to end the year-long celebration of Pokemon's 20th Anniversary.  It had a whole lot to live up to and with the promises of exciting gameplay, traveling around a region based on Hawaii, and experiencing a different kind of adventure from the usual setup that every main entry game for the last 20 years has followed.

I'll be honest with you all.  I kind of didn't want to do this one because my feelings about these two games have fluctuated nonstop since I got them.  I knew this would be a tough write and I kept putting it off.  However, one must eventually pay the piper and since I've reviewed every main Pokemon game that's been released since I started doing reviews, I guess I'll just need to buckle down and do this one as well.

The Story

You and your mother have just moved to Melemele Island in the Alola Region.  You meet with the local Professor Kukui who takes you to meet the island's leader, Kahuna Hala.  While looking for the Kahuna, you find a young girl named Lillie and a very strange looking pokemon, Cosmog, which she has named Nebbie.  Nebbie is being attacked by a group of spearow and doesn't seem to be able to defend itself.  As you go to rescue Nebby, the bridge that you are standing on collapses and you plunge towards the river below.  However, the pair of you are saved by the island's guardian, a pokemon called Tapu Koko, who provides you with a strange rock.  This rock, when modified by Kahuna Hala, allows you to use Z-moves.  Z-moves are a sort of dance maneuver you perform to bring out the hidden potential in your pokemon.  You receive your starting pokemon and embark upon the Island Challenge along side Lillie, Nebbie, and Hala's grandson Hau.  In the Alola Region, young trainers go around to the four islands and complete tasks and battle-driven challenges against seven trial captains and the four Kahunas in order to become closer to your pokemon.

You continue to travel through the islands of  Melemele, Akala, and Ula'ula as you take on the trial captains and kahunas one by one. Sooner than you think, you will encounter the villain team of this game in the form of Team Skull lead by a man named Guzma.  These street thugs try to steal pokemon or just generally be a nuisance and act like hooligans.  They are working with a young man named Gladion who owns a very strange pokemon named Type Null.  There seems to be more to this Gladion guy than meets the eye.  Eventually you assist Branch Chief Faba of the Aether Foundation against a member of Team Skull trying to steal slowpoke.  Faba invites you to the Aether Foundation where they have set up a preserve for abandoned and abused pokemon.  Their leader, Lusamine wishes for the pokemon there to feel love and be safe.  While you are meeting with Lusamine in Aether Paradise, a strange jellyfish-looking creature appears from a wormhole in space briefly before vanishing.

As you continue your trials, Gladion warns you that Team Skull is after a pokemon named Cosmog When the pokemon of a young girl actually gets stolen, you head to Po Town, a town entirely ruled by Team Skull, to get it back.  This turns out to be a plot to get you away from Lillie and Nebbie as the pair are kidnapped and taken to Aether Paradise.  You, Gladion, and Hau storm Aether Paradise where you discover they have been experimenting on pokemon, had created Type Null from various pokemon parts.  They are planning to use Nebbie's potential power to open the wormhole again for the strange creatures known as Ultra Beasts.  Lusamine is revealed to actually be Gladion and Lillie's mother but is so obsessed with the Ultra Beasts that she refuses to listen to her children and goes with Guzma into another universe with the jellyfish Ultra Beast. Nebbie is found to have survived the ordeal but has evolved into a motionless creature.

You, Lillie, Nebbie, and Hau embark to Poni Island to track down the ancient legend about the pokemon of the Sun/Moon who was said to be able to travel across universes.  You complete your final trial and Kahuna battle and eventually make it to an ancient altar.  As you and Lillie play a tune on the sacred flutes, Nebbie evolves into Solgaleo/Lunala and takes the pair of you to the alternate universe.  While there you meet up with Guzma and the three of you discover Lusamine now being taken over by the jellyfish Ultra Beast.  You defeat the possessed Lusamine but the poison of the ultra beast is still in her body causing her to be extremely weak.  Solgaleo/Lunala return everyone to their normal universe.  It is at this point, you take on the newly created Elite Four and become the first champion of the Alola region.  Lillie takes her mom to see Bill in Kanto hoping his experiments could rid her mother of the poison, while you continue to defend your champion title and work with Looker of the international police to neutralize the Ultra Beasts that entered the world because of Lusamine's meddling.

The Pokemon

As usual, it's time to take a semi-comedic look at this game's offering for new pokemon.  Pokemon Sun and Moon actually gave us several new creatures as there are 83 new pokemon, 7 ultra beasts, and 18 new regional variants of older pokemon.




Someone needs to listen to a little less My Chemical Romance





This is a thing of beauty and grace which is based on female Japanese Pop Idols.  The problem?  There's an 87.5% probability of it being male.






"We will make Kanto Great Again!"





You mean to tell me that we waited 7 generations for THIS?  The company that created a fish that turns into a dragon has decided that our first toucan and koala pokemon would be.... just a toucan and a koala?  LAME Gamefreak, lame




Looks like Toad has seen some better days.






As if this series doesn't give Rule 34 artists enough to draw, let's include Sexy Plant and Sexy Cockroach in the mix..... *sigh*  I don't even...





OMG This thing looks freaking amazing!!!  It's too bad his ability makes him kinda crap.  Seriously though, look at this magnificent specimen!




I swear.  I wish they would stop trying to reinvent Pikachu.  We have pikachu, baby pikachu, the discount pikachu twins, squirrel pikachu, flying squirrel pikachu, and fairy pikachu already.  We didn't need them (except Emolga who was awesome) and we don't need this.




WHAT DID YOU DO TO PERSIAN???  Alolan Meowth looked glamorous then you have this thing which looks like it got stung by a bee and had an allergic reaction.





I'd love to know who took a look at the shiny form of Alolan Graveler and thought this was a good idea.  That shade of brown with yellow bits in?  It's crap... LITERALLY a turd ball with corn in it.




I'm not even going to bother making fun of the Ultra Beasts because....
yeah just WTF

What's Good About It?

Team Skull is an absolute gem!  I'm not joking about this in any way.  These guys are fantastic and are easily the best villain team that we've seen to date.  This is not because of their plan or their evil nature... it's actually because of how ridiculous they are.  These guys are basically a dysfunctional family of street thugs.  They talk big but are mostly pretty stupid.  For example, several of them speak as if they are rapping to you.  Others talk big then run off quickly... one in particular steps up for a battle then is like "nah I'm not an idiot.  You can pass."  There are a pair of grunts who stay in the Pokemon Center in Po Town and even though you are invading their territory, they will heal your pokemon for cheap.  That's not to mention the one trying to warn his buddy that they are being invaded while the other is oblivious and thinking the former is noticing how good looking he is.  They are absolutely hilarious and they steal the show during every section they are in.  I haven't even mentioned their sort of mother figure with Plumeria or their leader Guzma who is the first threatening (and not weird) bug-type user we've ever had.  Seriously, these guys are the best.

Japan has a love for Hawaii and it's seen very clearly in these games.  The graphics of these games have been upgraded significantly.  As such the scenery everywhere is absolutely gorgeous.  Even drab things like caves or buildings looks beautiful in these games. Also, as part of the upgraded graphics, you and your opponent also appear on the screen when you are in the middle of a battle which is fun



As a side note: Lillie and Hau are awesome... as is Professor Kukui.  I don't really want to make this any longer than I already have, but I just have to say that Hau is brilliantly optimistic, Lillie goes through a transformation of her own that makes you love her to death, and Kukui is just insane and awesome.  They are legitimately good characters!

The ghost-type trial is actually pretty great.  As a lover of ghost-type pokemon, I loved this trial.  Basically you are inside of an abandoned store with the music skipping and being creepy.  As you walk through the store, various things start moving, rattling or shaking on their own and you have to track down the ghosts causing these things to happen.  This whole time you see brief glimpses of a pikachu running ahead of you.  Eventually you end up in a back room that doesn't exist with tons of pikachu photos all over the wall.  When you turn around, there is the trial's totem pokemon standing there ready to fight you.  Now this is Nintendo scary we're talking about here and not anything like Silent Hill or Resident Evil but it's a step in the right direction to something unnerving.  I legitimately enjoyed this one.

In fact,  the trials are a nice little change to formula.  Running around stopping wild pokemon, finding ingredients for a meal, investigating a waterfall, a trial about dance.  It was all unique...well sort of unique... well.... not really.  That leads me directly into the next section

What's Bad About It?

On the surface, the trials appear different than the old gym battles with you having to partake in trials about food, dance, picture taking, and testing out electronic equipment.  However you get into your first trial and things seem familiar.  In previous titles, your first gym battle consisted of fighting a couple trainers then taking on the more powerful gym leader.  In your first trial you... fight against 3 wild pokemon then fight against the more powerful totem pokemon of the area.  While it is different it's still kind of similar.  However it gets worse in a way when you start to looking at each trial in relation to each other.  The first trial is fighting 3 pokemon and a totem in a cave.  The second trial is you swimming and fishing across ponds where you fight 3 pokemon and a totem.  The third trial is watching a dance where you fight a wild pokemon, a trainer, and a totem.  The fourth trial is you finding items in a forest where... you fight 3 pokemon and a totem. Trial six is also 3 pokemon and a totem while trials five and seven break the mold entirely by being.... fight TWO pokemon and a totem   It's basically changing the window dressing on the same old thing over and over.  Once you notice it, you can't unsee it. 

One of the main things you do in a pokemon game is capture pokemon.  This should be something that you don't mess with, but this game makes the cardinal sin of screwing it up!  Catching pokemon is an absolute chore in this game.  To start off with I noticed that pokemon have a much lower capture rate in this game than in previous titles.  I don't have any concrete data to back up that claim but I've had more pokemon break out of pokeballs in these games alone than I have in the previous 20 years of playing the games.  Not only that but they have included something called S.O.S. battles.  S.O.S. battles were included as part of the totem pokemon battles to make the fight more difficult as they can call for help.  HOWEVER once you have completed the first trial, EVERY pokemon has the chance of calling for help.  That wouldn't be a big deal except they haven't updated the catching mechanic.  You can only capture a pokemon if it's the only one on the field.  Not only that but the lower health that a pokemon has, the higher chance it has to call for help.  I have spent 20 solid minutes trying to capture a single pokemon because it called for help EVERY turn and 9 times out of 10 the help would appear.  The one time help wouldn't appear, the pokemon would break out of the ball despite being at 1 HP and paralyzed.  To add more insult to injury there are some pokemon which ONLY appear during S.O.S. battles and at that only appear 5% of the time during these random chances.  This means that not only must you keep the original pokemon alive for multiple turns but it could take 40 minutes or longer in a single battle just to get a chance at maybe finding the one you want.  When it takes me 5 minutes to capture a level 3 pokemon after I've beaten the Elite 4 there's a BIG issue.

There's a long standing tradition with pokemon since Gold and Silver, and that is the inclusion of a National Dex.  It's always been a tedious but fun part of the game to try to fill up the National Dex so that you have every single pokemon ever released.  It's fun to read through the new pokedex entries for old creatures and compare them etc.  It's a key part of the game which most people enjoy.  When it comes to Pokemon Sun and Moon, we noticed that there was an Alolan Pokedex but no National Dex.  Around this same time, we were informed that the Pokemon Bank would be updated to allow use with Sun and Moon.  We waited patiently for this update to happen in January 2017 as we were sure the necessary update would add the National Dex.  It didn't.  The Pokemon Bank was effectively the National Dex though there is NO actual dex part by going that route.  Honestly it made me feel as though catching one of every single pokemon and variant in the months leading up to this game's release was a gigantic waste of time.

A new feature of this game was the Festival Plaza.  It's a way to gain extra "currency" without having to deal with the grueling Battle Tree or any of that nonsense.  It's a way to have fun, get items, play some repetitive games, deal with online interactions and personalize your own area.  It's a pretty fun and cool feature to have added.  If I'm saying all these positive things about the feature then why is it in the bad section?  Well that's quite simply because almost NOTHING is explained about it.  It feels like it was an idea that was really rushed out and took too long to implement so they figured "eh we'll just let them figure it out as they go."  The game doesn't inform you that the online interactions like trading and battling are only accessed through the Festival Plaza forcing me to spend half an hour looking for it to only be told by an online post where it even was.  The game does tell you how to talk to people and how to place new stores in your plaza as there was a blank spot left.  I assumed you got more spots with your ranks up... NOPE you just replace the old ones and the game doesn't tell you.  The game also doesn't tell you that the construction man who is there to help with buildings DOES NOT hold a record of what you used to have to rebuild if you want it.  What you have is what you have unless you rank up and get offered another store at random.  Since I didn't know this, I replaced something I still kind of wanted with something I didn't know what it was (because the game doesn't explain what the new shops are either)  so when I went to get back my old one, the construction man is only able to swap the actual location of one of the shops you have with another....so he's useless.  Thank God for Serebii and their dedication to unmucking this mess.   It's fun but I wish there was a better tutorial somewhere in-game.

Conclusion

As I said at the beginning, my opinion about these games has constantly fluctuated since their release.  When I first picked it up I was having a blast and couldn't wait to start my adventure.  When the S.O.S. battles started I began to really dislike the game a lot.  Then I got to the meat of the story and was having fun again.  Then I started seeing some of the other problems with it and I got disappointed.  Then I got to the Elite 4 and the champion battle where I learned that subsequent trips to the Elite 4 have you being challenged as the champion.  It was amazing and I was having fun once more!  Then I got to the Battle Tree and I honestly couldn't care less.

I honestly don't know how to feel about it.  It's simultaneously fun and infuriating.  It's a change from the norm but still kind of the same.  I really loved Team Skull, but I also really hated how the messed around with the mechanics of catching pokemon.  It's something that I'm very glad I played but also didn't really bother to even finish the Elite 4 on my copy of Moon which I played second.  If you're a pokemon fan you'll love it and chances are you've already bought it.  If you haven't yet, then I still recommend getting one of the versions just to keep going with the adventure but I also pass on a warning that this is probably the most frustrating pokemon game I've played outside of a couple fan games that were intentionally made to make your life difficult.

I just... I don't know so I'll just leave it there.

This is Ghost, fading into the darkness.
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If you want to see my other Video Game discussions and reviews, click here!

Tuesday, September 20, 2016

The Unfinished Reviews: The Best Legend of Zelda Game (with KoD, Angel, Zach, and BB)

This review was an idea I had to have a sort of round-table effect.  Rather than having me go through and just put all the pros and cons of multiple video games into one long review, I decided to have many of my friends do the stuff for me as some of them I'd wanted to work with but have never gotten the chance.  It was also pretty convenient because out of the entirety of the Legend of Zelda Games, four of them have been remade.  It just so happened that all four of the people I was going to work with have one of those four remade games as their favorites in the series.  KoD was going to represent Majora's Mask.  Angel was going to represent Wind Waker, Zach was going to represent Ocarina of Time, and BB was going to represent Twilight Princess.

However when time came to do this, I provided multiple deadlines and only KoD met the first one.  Angel eventually met about the third or fourth one.  Zach decided he couldn't commit to actually producing the meat of the article due to some needed soul searching or something along those lines.  BB never even responded to my numerous attempts to contact him about this after stating he was fully on board.  So it just sat here till I decided to do things this way.  Hope you enjoy KoD and Angel's discussions about Zelda

I also want to  apologize for the strange formatting.  I just did a copy/paste from word and blogger does NOT like when you do that but I honestly didn't care.
==============================================================

Ghost here, thanks for joining.

Oh Legend of Zelda...
It's been 30 years since you first showed up on our store shelves inviting us all to a land of elves, magic, and fantasy.  Since then you've covered everything imaginable including but not limited to parallel worlds, time travel, magical masks, trains and boats.  You've shown us simple quests through eight dungeons and longer battles against hoards of enemies.  Your characters have competed in kart racing, the smash bros tourney and even in the search for the Soul Edge.  There is a bountiful harvest of material to pick and choose from when covering the Legend of Zelda, some of which I have covered in the past.

With so many games in this series it's no doubt that every person has their favorite and it may not necessarily be the same as your favorite.  However, one question looms over the entire thing, and no it has nothing to do with the timeline!  Which game is the greatest objectively?  Is it Ocarina of Time which set the standard formula for years?  Is it Majora's Mask which was such a completely different experience from the others?  Is it the original Legend of Zelda which was such a masterpiece it allowed for the plethora of games we have before us?

Well that's exactly what we're going to be finding out today.  Which Legend of Zelda game is the greatest one of them all!  That's right ladies and gentlemen we'll be taking a look at all 17 of the main series games and

(picture of Zach)
Ghost, not only is that ludicrous to look at 17 of these games but it's pointless.  Ocarina of Time is clearly the winner.  It's got the legacy, the replay value, and the influence.

Actually you have a fair point there.  Maybe I'm wasting my time.

Hold it right there you stinky heads!  That's not fair whatsoever!

Yeah really, Majora's Mask is clearly the better option.

Oh please!  You two need to get your heads out of the Nintendo 64 and embrace the actual winner here, Wind Waker

You think Toon Link is a better game than Ocarina?  Get out of here with that nonsense!

(Pic of Big Boss)
You guys really don't know what you're talking about.  Twilight Princess is clearly the better option.

Ummm guys

...proud tradition... such a dark game... those adorable pajamas... you turn into a freaking wolf...

Guys!

...the sidequests are so rich... snowboarding... freaking time travel... ancient Hyrule...

WOULD YOU GUYS SHUT UP FOR A SECOND!

3 DAYS REMAINING!!!!! .... sorry


OK fine then.  Everyone has their own opinion on which game is the greatest and each of you have some valid points.  How about a proper debate then?  I'll come up with various categories and you all can present your case then I'll declare a winner at the end of each segment.  The game with the most wins at the end will be declared the best Legend of Zelda game.  Sound fair?

sounds fair... YAY... ok yeah... alright Ghost, let's get to it

Round 1: Story


Majora’s Mask as a game is a completely different story than any other Zelda game we’ve seen even to this day.  This game stands out for being one of the darkest Zelda games to date leaving you with that unsettling feeling of what the end of the world would be like. Due to its unique use of time mechanics, many would compare it to the movie Groundhog Day only in game form.  Majora’s Mask is a direct continuation of Ocarina of Time’s story.  At the end of Ocarina of Time, Link has defeated Ganondorf and returns to his own time, having put the Master Sword to rest in its pedestal.  Navi, who accompanied you through Ocarina parted ways with the hero of time.  At the beginning of Majora’s Mask, we meet Link on a personal quest to find Navi.  Suddenly, he is attack by the Skull Kid wearing Majora’s Mask and ultimately turned into a Deku scrub.  You meet the Happy Mask Salesman upon arriving at town who claims he can return you to your original form if you can retrieve your Ocarina of Time.  It’s here that you are introduced to the main game play mechanic that makes Majora’s Mask truly one of a kind. You have three days to retrieve your precious item before the moon crashes and brings forth the end of the world.  After obtaining your Ocarina back, you use the Song of time Zelda taught you in the past to return to the morning of the first day.  After the Salesman returns you to human form, you learn that the Skull Kid who stole Majora’s Mask from the Happy Mask Salesman is using this mask to cause all sorts of evil throughout the land of Termina. Your goal is simple to must stop Skull Kid before the moon crashes in 3 days. To do so you must travel to the four temples in the compass directions and save the giants. Only by calling the four Giant’s from on top of the Clock Tower will you be able to halt the falling of the evil moon.

Despite being such a simple story line of just going to four dungeons to help save the world, there’s FAR more to this game’s story than that.  This game is about 10% main story and 90% sidequest stories.   What really makes this game interesting is the fact that every person you come across has their own story to be told over the course of 3 days. This ultimately adds a whole extra layer of depth to what you will experience playing the game.  Besides the Sidequests I believe that the overall dark atmosphere of this game makes it stand out from any other Zelda game to be released to this day. In the final hours of the three days you really feel the weight of the world getting ready to end as the moon draws ever closer to crashing into the clock tower.  Not to mention if you fail to go back in time or stop the moon there is an apocalypse scene that will let you know straight up that you have failed.



Every Legend of Zelda does something different, but I always gravitated to the unique spin of things that Wind Waker did. You see, Wind Waker did something strange for a Nintendo game.. it basically made a plot that was about moving forward. 


Which is strange in a series so caught up in its own lovely tropes, a series that is constantly filling holes in the past.. but I think what is a somewhat shame is that Wind Waker loved what made a Zelda game that.. but ultimately ended on the idea that something new needed to be craved out too. It treated it's past as just that... Hyrule and the rest was this dream like, religious thing in the past.. and while that could inform the present.. you couldn't just make it the present either. 


A really strange plot for a Nintendo game, for sure. That alone gives me a reason to be fond of it.


Zach would have talked about Ocarina of Time

BB would have talked about Twilight Princess

Winner - Would have probably been Majora's Mask

Round 2: Characters



Link carries a sense of energy, liveliness, and charm that is unmatched. His design is a lot more animated.. in every sense of the word. He feels alive in the world and fully realized by it. I know that we are supposed to be Link in a sense, or at least he is the Link we have between the world and the game.. so for someone like me, who feels alive and in every moment.. having a Link that seemed to feel the same allowed me to connect to the game in a way I couldn't before. 


Our Ganon is aged and wised, almost a bit humbled by his adventures.. the sort of end result of whatever character growth had gotten in life. His struggles to cling to Hyrule, the wind that he coveted.. is something that the players of the game can totally realized. We all cling to those nostalgic winds and the things that were glorious once upon a time but.. they have to simply help push our sails to new horizons. 


Tetra was also a super unique and lovely spin on Princess Zelda, her duality not a guise.. but a true part of her character. A complex person that was always more than meets the eye.. but her place as Pirate Princess was never a falsehood either. Wise with a beautiful sense of mischievousness that intelligence can bring, playing with outcomes and watching it happen in front of you.. a lovely realized character.


Having 90% of this game be sidequest really lets you experience in depth the personality and life style of all the characters you come in contact with. Every character has their own schedule over the 3 days, they all have their very own story to tell. Having the option to help some of these characters really shows you the impact of your decisions.  Failing to help them will result in their depression at their inevitable destruction, but assisting them will create joy in the face of death.

As far as Link goes, there’s even more of a dark underlining revolving around this Link in particular. Back in Hyrule he was the Hero of Time that saved the kingdom from the evil Ganondorf… but now that he’s in Termina he’s just some ordinary kid that no one really knows. But where the dark undertone comes in is what was made official knowledge regarding this Link in Hyrule Historia.

Link having wondered around the forest without a fairy died and became a stalfoes. And the things he is experiencing in Termina are stages of denial that he is in fact dead. The Link is dead theory takes it a step further in Twilight Princess. Though out the game you are taught sword techniques by a mysterious swordsman who switches between a wolf and an armored warrior. This is in fact the very same Link from Ocarina of Time passing on his sword skills to future generations of the hero or in other words the Link from Twilight Princess.  To put it another way, this Link has a very important role between three different games as well as the hero of the legend being passed on the also was mentioned in Wind Waker.

Zach would have talked about Ocarina of Time

BB would have talked about Twilight Princess

Winner - Would have probably been Wind Waker or Ocarina of Time

Round 3: Locations



To be completely honest when it comes to locations, there’s not that many in this game. You have Clock Town, a swamp area, a snowy mountain area, an ocean like area, and an area where the dead roam.  Kind of simplistic yet most likely areas you have seen something like it before in other Zelda games. But the dungeons themselves for the areas are what really stands out and remain quite memorable. And more so what effect clearing the dungeon has on the rest of the area.  I would say the various dungeons of this game are memorable because of how well thought out the dungeons are making use of all your current abilities. I will say that in terms of unique locations you only see in Majora’s Mask, traveling inside the moon in an attempt to stop Majora’s Mask is quite a new experience.  Seeing a huge grassy terrain with a single tree, kids running around . You can speak to each of the kids wearing the mask of the temple bosses you’ve beaten to go to a mini dungeon representing the dungeon they came from.


The world in Wind Waker is drastically different than other Zelda games. It's a world that has literally buried a lot it's past beneath a deep sea. That past still lingers.. almost seems to threaten to bubble above the surface.. but it doesn't. As a design it's beautiful and carried a sense of mystery to very location. Every island you visit feels drenched in a strange sort of.. aura to it all. A  feeling that literally anything could be waiting inside.. that everything has a past, a story..  And they really captured that. Every island does have a story.. even the small locations are given their own character. Every bit of this game is designed.. none of it simply exists for existance sake. The character to the high seas and the adventure and exploration it promises is peak.

Zach would have talked about Ocarina of Time

BB would have talked about Twilight Princess

Winner - Would have probably been Wind Waker or Twilight Princess

Round 4: Items



To be perfectly honest, to me.. the only thing I could say about Wind Waker is that the items worked. They worked really well. Everything flowed and did exactly what I wanted it to at any given time. I'm sure that the other Zelda games managed to capture this feeling, and for many I could understand that the Wind Waker doesn't really do anything all that special.. but everything just fit perfectly for me. That being said, the sentimentality that I felt for the moments I got each item certainly informed my feelings as well. Every time I scouted out the island ahead of me with my telescope, I remembered why I had it. The design philosophy of Zelda makes every item really tied into the moment that you got it, the area and the things you were doing with it, and those moments in Wind Waker were for my money.. the most memorable to latch onto.


What makes this game so unique in terms of Items you can get is the inclusion of Masks.  Scattered through Termina are many masks each with a special ability or something they unlock that you’re now able to do to get something. There are 4 transformation mask in the game. These 3 are absolutely necessary for completing the game. These masks allow you to become a Zora, a Goron, a Deku and even Fierce Deity Link. These 4 transfomations each have special abilities that only they can do which will allow you to progress. The Deku is able to burrow into flowers  allowing flight and can use magic to shoot bubbles. The Goron is strong and can roll around at high speeds using magic.  The Zora is super fast in the water and uses magic to create an electric barrier and moves faster in water.  Fierce Deity Link while not require can use magic to strike with magic beams which completely wreck enemies but can only be used in a boss room.   Outside of the masks you have your standard Zelda items such as bombs, arrows, and what not. Unlike in Ocarina of Time the Fire and Ice arrows have a use in this game instead of just being some special item that did nothing. In this game Fire Arrows have the ability to melt ice while Ice arrows can freeze water and make platforms in said water. This of course can lead to some rather interesting puzzles.

In Majora’s Mask Link is older than he was in Ocarina of Time allowing him access to some of the weapons he could use as Adult Link such as the arrow or hookshot. Throughout Majora’s Mask Link is able to get various different swords. For a price Link can his sword sharpen into the Razor Sword which loses it’s sharpness after it’s used 100 times… however it can be strengthened to a Level 2 sword or the Guilded Sword which will never lose it’s sharpness even after resetting time. When Link returns all the Stray Faries to the Fairy of Stone Tower Temple he will receive the Great Fariy’s Sword which takes up an item slot but is one of the most powerful swords.

To close up my discussion about amazing items how can I forget Chateau Romani? At 10pm on the night of the first day , you can visit the Milk Bar (Provided you have the Romani Mask) to buy this for 200 Rupees. So what does it do? It gives you INFINITE MAGIC for all three days! So grab a bow, some arrows and let’s get to spamming some Light Arrows… It’s almost a necessity to complete Stone Tower Temple. 

Zach would have talked about Ocarina of Time

BB would have talked about Twilight Princess

Winner - Would have probably been Majora's Mask or Twilight Princess

Round 5: The Remakes



There are a lot of new features that were added in Majora’s Mask 3D that ultimately made the already great game even better. In the N64 version there was a lot of waiting around because you couldn’t advance time using the song of double time to a specific hour like you could in the 3DS version. Aiming controls have now been simplified as you now have the option for gyroscopic controls as well as add c-stick camera controls on the New 3DS. A new side quest has been added to acquire an extra bottle. The reward for getting all the stray faries in Woodfall and Snowhead have been swapped so you get the enhanced magic meter first making it easier when you reach the next area given how much magic you’ll be going through. An entirely new yet optional mode was added into the game which was the ability to fish. Granted you’re still on a three day timer but you can pay to just relax and go fishing like you could in Ocarina of Time. Owl statues in the Remake are now Permanent saves which means you have less to worry about when it comes to screwing up as a result of the 3 day timer.   This is just a few examples of some changes they made in the 3DS version. 

What makes MM3D such a better remake then most of the other Zelda Remakes that have been made is, not only were so many features of the game enhanced for sake of convenience, but new content was actually added into the game.  So many little changes were made to the over all game play mechanics to make the gaming experience fun and enjoyable. I feel a lot of the remakes have been going this route to change some of the things about the game that were annoying or frustrating and making them better.

This is where I have to dig deep into pure opinion land.. but Wind Waker's HD remake for the Wii U is absolutely the best because it had the most reason to exist. Wind Waker's art style just will never age. It's a game that fully understood the time that it was in, the graphical limitations of said time.. and made a game that could look it's absolute best with what it could do. 


Being able to bring that to new screens, where they would take the old graphics and mangle them so.. was a much needed thing. It was the only thing holding it back.. and it no longer does. Everything else about it just subtly took advantage of small things they couldn't accomplish due to technical limitations. New lighting effects to give it a lovely sheen, a new sail so you could fly faster in the high seas when you just simply couldn't before. A game that could not get better just re-given to us.

Zach would have talked about Ocarina of Time

BB would have talked about Twilight Princess

Winner - Honestly could have been any of them.

Round 6: Wildcard

Nothing too much that I feel I didn't capture in the previous statements. Wind Waker is just a lovely game that takes the mythos of it's world and makes it.. religious. Makes the adventures  truly stuff of legends.. a legend that still promises will repeat.. but the shape of it will change. The world changes. But heroes rising when they are needed most will never change.

All things considered Majora’s Mask is a SHORT game. With only four dungeons and a handful of sidequests, it will only take you about 2-3 days to beat this to it’s fullest. But just because it’s short in comparison to Ocarina of Time that doesn’t necessarily make it bad. Majora’s Mask being the continuation of OOT improved the mechanics of the last game in so many ways that some would argue that Majora’s Mask is BETTER than OOT.  This game stands out for being to this day the darkest of all Zelda games. And yet there’s something about that dark setting that adds to the overall charm of this game. Quite a simplistic game, easy to pick up, challenging, and won’t consume like 50 hours of your life. It’s a quick game to say the least. This game perfectly emphasized what’s its like to experience the end of the world or more so the build up leading to the end of the world. Looking up in the sky to see your doom, experiencing true fear…..and in the end knowing unless your Link you’re absolutely helpless to prevent the end of the world. It’s like saying the end of the world is inevitable and we can’t stop it no matter what. What is it about this amazingly creepy, even on a nightmare fuelish level that makes this one short game so unforgettable.  I could sit here talking about how amazing of a game this is but ultimately it’s something you should experience for yourself. If you have a 3DS I highly recommend picking up the 3DS version so you can truly experience this game to it’s fullest extent. 

Zach would have talked about Ocarina of Time

BB would have talked about Twilight Princess

Winner - Honestly could have been any of them.

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Without actually having everyone's input, I honestly couldn't come up with a conclusion or find a winner out of these categories.  In the end, these are all fantastic games.  The Legend of Zelda has, for the most part, produced high quality video games across its lifetime with precious few misfires along the way.  It doesn't matter what I, or anyone else thing about particular entries in the series because each of them have their merits and their disappointments.  If you haven't yet gotten yourself a Legend of Zelda game then, what are you doing?  Go out and find out your favorite for yourself.  You won't regret doing it.  I just wish what I had envisioned as a sort of tribute to the series was able to actually take shape instead of just being an Unfinished review.

This is Ghost, fading into the darkness

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