MMph Huh? EEEYOO eh AAAAHH!!
(I would explain why I've put this as the quote but that will ruin the surprise)
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This
is your standard spoiler warning. If you don't want Lego Harry Potter Years 1-4 or Lego Harry Potter Years 5-7 spoiled then you might want to disparate to somewhere else.
I solemnly swear that I am up to no good!
This is Ghost, thanks for joining.
The older I get the more cynical and picky I get. I'm not sure if that's just a byproduct of getting older that everyone eventually comes to terms with or if that's just me being hateful. I had seen the mighty plethora of Lego based video games on store shelves for quite awhile but completely ignored them. This was partially due to the fact that since 2011, Lego has been pumping out multiple video games a year on multiple consoles. If the gaming industry has taught me anything it's that behavior of that sort generally means there is a lack of quality somewhere so I just didn't care. Then...this happened.
Doctor Who was coming to Lego Dimensions. Now I had taken notice of Lego Dimensions because of the crossover among multiple franchises that I actually gave a rip about (Wizard of Oz, Scooby Doo, Lord of the Rings, etc.) but once they announced Doctor Who was coming to the game and Peter Capaldi, the current Doctor was doing the voice acting I had to know more, especially with most Doctor Who video games being European releases only. However the starter kit for the game was $99!! That's quite a steep price even if it comes with a Lego portal you create yourself. Still being the cynic I decided that I would buy an older Lego Game that I could find used for less than $20 to see if I liked the gameplay and quality of their work before dumping that amount of money into something uncertain.
Doctor Who was coming to Lego Dimensions. Now I had taken notice of Lego Dimensions because of the crossover among multiple franchises that I actually gave a rip about (Wizard of Oz, Scooby Doo, Lord of the Rings, etc.) but once they announced Doctor Who was coming to the game and Peter Capaldi, the current Doctor was doing the voice acting I had to know more, especially with most Doctor Who video games being European releases only. However the starter kit for the game was $99!! That's quite a steep price even if it comes with a Lego portal you create yourself. Still being the cynic I decided that I would buy an older Lego Game that I could find used for less than $20 to see if I liked the gameplay and quality of their work before dumping that amount of money into something uncertain.
So, I picked up both Lego Harry Potter Years 1-4 and Years 5-7 because... well if you're going to do Harry Potter you might as well do all of them right? Actually that's a slight bit of a lie. I picked up Lego Marvel Superheroes for the WiiU first but since I've found reviewing the Mother series in the wrong order has been somewhat problematic (especially for Earthbound Beginnings which I plan to cover next year) I decided to go in a more chronological order and review Harry Potter now just skipping Marvel Superheroes all together to hop straight into Lego Dimensions. So, I popped in Lego Harry Potter Years 1-4 and what I found was fairly surprising.
Story
Since this is Lego Harry Potter Years 1-4 and Lego Harry Potter Years 5-7, the story is... exactly what you would expect it to be. It's a re-telling of the entire Harry Potter series from start to finish. If you don't know the story of Harry Potter then... I seriously question why you're bothering to read this. I would give a very brief description of what it's about but this franchise is too good to skim over. Go watch the movies (or read the books) if you don't know the story. You won't regret it.
That's... honestly it. Obviously the game takes liberties where it needs to in order to give the game a decent length, more playable sections, or a boss battle here and there. For example in Sorcerer's Stone the scene in the Forbidden Forrest shows what is happening to Harry when he meets Voldemort. The game, however shows Harry seeing Voldemort then focuses on Hagrid, Hermione, and Ron getting through the forest to where Harry is. Another such example is the fact that Aragog is a boss battle in the Chamber of Secrets portion of the game; this makes you have to actually fight him instead of running away like in the movie. These types of deviations need to happen because this is a game after all. Occasionally the games will make a scene a little more humorous or take a different turn to fit with the Lego styled world that these games take place in but overall they were a very fun short re-telling of all eight movies. I was certainly pleased with what the game had for a story. However it's not 100% perfect.
Chatterboxes of Woe
Actually truth be told I was longing for everyone to shut the heck up! This is specifically true of Lego Harry Potter Years 1-4. When most game developers want to make the world feel organic and real they include the reactions of the non-playable characters. Games like Grand Theft Auto spring to mind in which NPCs comment on your actions, insult you, or run away screaming for their lives. They attempted that sort of organic flow with Years 1-4 but when you have no dialog your options are limited. What we ended up with was every single NPC, with the exception of Malfoy, Crabbe, and Goyle, doing this sort of wave and greeting acknowledgement sound when you are within thirty feet of them. They don't just do it once either. If you stay within their circle of acknowledgement for longer than ten seconds they do it again and again. This can be particularly maddening when a room is full of people that you have to pass by multiple times to figure out the puzzle resulting in a jubilee of high pitched hellos driving you to the edge of your sanity. It's as if you were handcuffed to a Teletubby attempting to greet each and every person at the Million Man March.
Lego Harry Potter Years 5-7 attempted to correct this problem. They made the NPCs acknowledge you far less and the few that do only repeat their greeting every thirty seconds or longer. There is quite a bit more silence running around that game. However, Years 5-7 created something much worse... Fred and George. Any time Fred and George are together in a room they show off and laugh at each other nonstop. You don't even have to be near them for them to continue laughing. Imagine being stuck in a single room for fifteen minutes or so trying to work out a puzzle with THIS constantly ringing in your ear. (excuse the poor quality...and my cat meowing in the background)
I alluded to this earlier but for those people who haven't seen the movies, the lack of actual dialog could cause some confusion with the story. If you aren't watching the screen carefully at all times you could easily miss something fairly important story-wise because everything is visual and not audible. Yes, I still realize that the majority of consumers for this game will be Harry Potter fans and therefore this is no issue whatsoever but I just can't let this go without mentioning it.
As a side note - later games in the series does have actual dialog. Lego Marvel Superheroes was fully voice acted and from the trailers I've seen, Lego Dimensions will be as well!
Variety of Characters
If there is one thing you can say about a Lego Game, it's that you are never in need of characters. Lego Harry Potter is no different. Obviously you have the main three, Harry, Ron, and Hermione, but throughout the game you can unlock close to one hundred other characters. Some of these characters are given to you at certain points in the game, but for the most part characters have to be unlocked by completing certain tasks or solving certain puzzles during your playthrough.
There is a two-fold reason for having so many characters. First of all many characters have special abilities that others do not have so that when you replay a level you can bring those special characters with you to complete puzzles you couldn't complete the first time of going through the story. I'll talk more about that in the Gameplay section. The second reason is simply due to the fact that people will have favorite characters, especially in a series as beloved as Harry Potter. This allows practically everyone to play as their favorite character.
Gameplay
Good gameplay can cover a multitude of other sins. If you are able to have fun and truly enjoy your experience then generally you can forgive some annoyances here and there. Somehow Lego has been able to capture the pure essence of video game joy and has injected it into most (if not all) of their games, Harry Potters included. Gameplay is where these two titles truly shine!
These individual abilities are key because each level is littered with optional puzzles and items that you can only complete once you've finished the level and came back to play in free play mode bringing any character you want. In face, the game actively encourages that you re-play levels by making certain characters or items be completely unobtainable when you first play it. For example one of the first levels of Year One has a lock on a cabinet which can be blown off with magic but you don't learn that spell till Year Four. Years 5-7 also have obstacles littered everywhere that require dark magic to pass but you don't even unlock someone with dark magic until the very end of the game. It's a neat idea for completionists and for those just curious because you remember there are things you can't do but want to see what happens if you have the ability to do them.
Confundus!
As one can expect with a game primarily focused on puzzle solving, there will be a few puzzles here and there which shall be a little more challenging than others. Normally games would increase the challenge level of the puzzles as you progress through the game. Indeed, I thought the puzzles would be harder in Year Four, and Year Seven Part Two respectively. However I was dead wrong. These games have random challenge spikes for one particular part of a puzzle with no rhyme or reason whatsoever in their execution. Even in Year One I was having to look at a guide once or twice to progress through the room because something the game thought was going to be simple and obvious clearly was not.
One other thing that confused and shocked me was the extreme difficulty of the final level in Year Seven Part Two. While I fully expect the final level to be the most difficult of any game, I certainly wasn't expecting this. During the section where you control Molly Weasley and Kingsly Shacklebolt through Hogwarts' attic area, you are bombarded by Death Eaters shooting hexes at you. Normally this wouldn't be a problem because you could just shoot an enemy and they would disappear. Death Eaters however take a few hits then disappear only to reappear in another location on the screen. Death Eaters cannot be defeat at all only slightly delayed. When you have five or more of them on your case at all time it's difficult to get anything done especially when the partner AI in this game just sort of stands around and does no fighting on their own (a feature they changed for Marvel Superheroes) Quickly I lost all of my studs and still couldn't simply get from one side of the room to the other because I just kept dying over and over and over. Eventually I had to put on the Invincibility Cheat Code in the game just so I could get to the other side of the room. The final battle was just as bad. While fighting Voldemort was an easy quick-time event, this was interrupted by Ron, Hermione, and Neville fighting giant spiders, Death Eaters that wont die, Death Eaters that appear off screen behind you that you can't even shoot to get away, dementors slowing you down and Nagini spitting venom and biting. It's a mad house of difficulty and I'm not entirely sure how people could beat it without the provided Invincibility cheat!
Conclusion
The fact that I was able to walk through a re-creation of Hogwarts, the Burrow, Hogsmeade, King's Cross Station, The Forbidden Forrest, etc. made my inner Potter fan squeal with joy. In a time where many games are going for gritty realism and multiplayer matches it's a solid breath of fresh air to see something honoring the source material but not afraid to have a few laughs along the way. It's great to see something that allows a multiplayer experience but doesn't detract away from the single player either. While Lego Harry Potter was rough around the edges it was clear that these people are refining their craft. They are actively taking good ideas and making them better. They are taking things that don't work and either removing them or making them work. Lego Marvel Superheroes is a testament to that as practically every problem I have with the Harry Potter games has been eliminated for the Marvel Superheroes one.
This is Ghost, Fading into the darkness.
Mischief Managed!
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