However when time came to do this, I provided multiple deadlines and only KoD met the first one. Angel eventually met about the third or fourth one. Zach decided he couldn't commit to actually producing the meat of the article due to some needed soul searching or something along those lines. BB never even responded to my numerous attempts to contact him about this after stating he was fully on board. So it just sat here till I decided to do things this way. Hope you enjoy KoD and Angel's discussions about Zelda
I also want to apologize for the strange formatting. I just did a copy/paste from word and blogger does NOT like when you do that but I honestly didn't care.
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Oh Legend of Zelda...
With so many games in this series it's no doubt that every person has their favorite and it may not necessarily be the same as your favorite. However, one question looms over the entire thing, and no it has nothing to do with the timeline! Which game is the greatest objectively? Is it Ocarina of Time which set the standard formula for years? Is it Majora's Mask which was such a completely different experience from the others? Is it the original Legend of Zelda which was such a masterpiece it allowed for the plethora of games we have before us?
Well that's exactly what we're going to be finding out today. Which Legend of Zelda game is the greatest one of them all! That's right ladies and gentlemen we'll be taking a look at all 17 of the main series games and
(picture of Zach)
Ghost, not only is that ludicrous to look at 17 of these games but it's pointless. Ocarina of Time is clearly the winner. It's got the legacy, the replay value, and the influence.
Actually you have a fair point there. Maybe I'm wasting my time.
Hold it right there you stinky heads! That's not fair whatsoever!
Yeah really, Majora's Mask is clearly the better option.
Oh please! You two need to get your heads out of the Nintendo 64 and embrace the actual winner here, Wind Waker
You think Toon Link is a better game than Ocarina? Get out of here with that nonsense!
(Pic of Big Boss)
You guys really don't know what you're talking about. Twilight Princess is clearly the better option.
(Pic of Big Boss)
You guys really don't know what you're talking about. Twilight Princess is clearly the better option.
Ummm guys
...proud tradition... such a dark game... those adorable pajamas... you turn into a freaking wolf...
Guys!
...the sidequests are so rich... snowboarding... freaking time travel... ancient Hyrule...
WOULD YOU GUYS SHUT UP FOR A SECOND!
OK fine then. Everyone has their own opinion on which game is the greatest and each of you have some valid points. How about a proper debate then? I'll come up with various categories and you all can present your case then I'll declare a winner at the end of each segment. The game with the most wins at the end will be declared the best Legend of Zelda game. Sound fair?
sounds fair... YAY... ok yeah... alright Ghost, let's get to it
Round 1: Story
Majora’s Mask as a game is a completely different story
than any other Zelda game we’ve seen even to this day. This game stands out for being one of the
darkest Zelda games to date leaving you with that unsettling feeling of what
the end of the world would be like. Due to its unique use of time mechanics, many
would compare it to the movie Groundhog Day only in game form. Majora’s Mask is a direct continuation of Ocarina of Time’s story. At the end of Ocarina of Time, Link has
defeated Ganondorf and returns to his own time, having put the Master Sword to
rest in its pedestal. Navi, who
accompanied you through Ocarina parted ways with the hero of time. At the beginning of Majora’s Mask, we meet
Link on a personal quest to find Navi.
Suddenly, he is attack by the Skull Kid wearing Majora’s Mask and
ultimately turned into a Deku scrub. You
meet the Happy Mask Salesman upon arriving at town who claims he can return you
to your original form if you can retrieve your Ocarina of Time. It’s here that you are introduced to the main
game play mechanic that makes Majora’s Mask truly one of a kind. You have three
days to retrieve your precious item before the moon crashes and brings forth
the end of the world. After obtaining
your Ocarina back, you use the Song of time Zelda taught you in the past to
return to the morning of the first day.
After the Salesman returns you to human form, you learn that the Skull
Kid who stole Majora’s Mask from the Happy Mask Salesman is using this mask to
cause all sorts of evil throughout the land of Termina. Your goal is simple to must
stop Skull Kid before the moon crashes in 3 days. To do so you must travel to
the four temples in the compass directions and save the giants. Only by calling
the four Giant’s from on top of the Clock Tower will you be able to halt the
falling of the evil moon.
Despite being such a simple story line of just going to four dungeons to help save the world, there’s FAR more to this game’s story than that. This game is about 10% main story and 90% sidequest stories. What really makes this game interesting is the fact that every person you come across has their own story to be told over the course of 3 days. This ultimately adds a whole extra layer of depth to what you will experience playing the game. Besides the Sidequests I believe that the overall dark atmosphere of this game makes it stand out from any other Zelda game to be released to this day. In the final hours of the three days you really feel the weight of the world getting ready to end as the moon draws ever closer to crashing into the clock tower. Not to mention if you fail to go back in time or stop the moon there is an apocalypse scene that will let you know straight up that you have failed.
Zach would have talked about Ocarina of Time
Despite being such a simple story line of just going to four dungeons to help save the world, there’s FAR more to this game’s story than that. This game is about 10% main story and 90% sidequest stories. What really makes this game interesting is the fact that every person you come across has their own story to be told over the course of 3 days. This ultimately adds a whole extra layer of depth to what you will experience playing the game. Besides the Sidequests I believe that the overall dark atmosphere of this game makes it stand out from any other Zelda game to be released to this day. In the final hours of the three days you really feel the weight of the world getting ready to end as the moon draws ever closer to crashing into the clock tower. Not to mention if you fail to go back in time or stop the moon there is an apocalypse scene that will let you know straight up that you have failed.
Every Legend of Zelda does something different, but I
always gravitated to the unique spin of things that Wind Waker did. You see,
Wind Waker did something strange for a Nintendo game.. it basically made a plot
that was about moving forward.
Which is strange in a series so caught up in its own
lovely tropes, a series that is constantly filling holes in the past.. but I
think what is a somewhat shame is that Wind Waker loved what made a Zelda game
that.. but ultimately ended on the idea that something new needed to be craved
out too. It treated it's past as just that... Hyrule and the rest was this
dream like, religious thing in the past.. and while that could inform the
present.. you couldn't just make it the present either.
A really strange plot for a Nintendo game, for sure. That
alone gives me a reason to be fond of it.
Zach would have talked about Ocarina of Time
BB would have talked about Twilight Princess
Winner - Would have probably been Majora's Mask
Round 2: Characters
Link carries a sense of energy, liveliness, and charm that
is unmatched. His design is a lot more animated.. in every sense of the word.
He feels alive in the world and fully realized by it. I know that we are supposed to be Link in a sense, or at
least he is the Link we have between the world and the game.. so for someone
like me, who feels alive and in every moment.. having a Link that seemed to
feel the same allowed me to connect to the game in a way I couldn't before.
Our Ganon is aged and wised, almost a bit humbled by his
adventures.. the sort of end result of whatever character growth had gotten in
life. His struggles to cling to Hyrule, the wind that he coveted.. is something
that the players of the game can totally realized. We all cling to those
nostalgic winds and the things that were glorious once upon a time but.. they
have to simply help push our sails to new horizons.
Tetra was also a super unique and lovely spin on Princess
Zelda, her duality not a guise.. but a true part of her character. A complex
person that was always more than meets the eye.. but her place as Pirate
Princess was never a falsehood either. Wise with a beautiful sense of mischievousness that intelligence can bring, playing with outcomes and watching
it happen in front of you.. a lovely realized character.
Having 90% of this game be sidequest really lets you
experience in depth the personality and life style of all the characters you
come in contact with. Every character has their own schedule over the 3 days,
they all have their very own story to tell. Having the option to help some of
these characters really shows you the impact of your decisions. Failing to help them will result in their
depression at their inevitable destruction, but assisting them will create joy
in the face of death.
As far as Link goes, there’s even more of a dark underlining revolving around this Link in particular. Back in Hyrule he was the Hero of Time that saved the kingdom from the evil Ganondorf… but now that he’s in Termina he’s just some ordinary kid that no one really knows. But where the dark undertone comes in is what was made official knowledge regarding this Link in Hyrule Historia.
Link having wondered around the forest without a fairy died and became a stalfoes. And the things he is experiencing in Termina are stages of denial that he is in fact dead. The Link is dead theory takes it a step further in Twilight Princess. Though out the game you are taught sword techniques by a mysterious swordsman who switches between a wolf and an armored warrior. This is in fact the very same Link from Ocarina of Time passing on his sword skills to future generations of the hero or in other words the Link from Twilight Princess. To put it another way, this Link has a very important role between three different games as well as the hero of the legend being passed on the also was mentioned in Wind Waker.
Zach would have talked about Ocarina of Time
BB would have talked about Twilight Princess
Winner - Would have probably been Wind Waker or Ocarina of Time
Round 3: Locations
To be completely honest when it comes to locations,
there’s not that many in this game. You have Clock Town, a swamp area, a snowy
mountain area, an ocean like area, and an area where the dead roam. Kind of simplistic yet most likely areas you
have seen something like it before in other Zelda games. But the dungeons
themselves for the areas are what really stands out and remain quite memorable.
And more so what effect clearing the dungeon has on the rest of the area. I would say the various dungeons of this game
are memorable because of how well thought out the dungeons are making use of
all your current abilities. I will say that in terms of unique locations you
only see in Majora’s Mask, traveling inside the moon in an attempt to stop
Majora’s Mask is quite a new experience.
Seeing a huge grassy terrain with a single tree, kids running around .
You can speak to each of the kids wearing the mask of the temple bosses you’ve
beaten to go to a mini dungeon representing the dungeon they came from.
The world in Wind Waker is drastically different than
other Zelda games. It's a world that has literally buried a lot it's past
beneath a deep sea. That past still lingers.. almost seems to threaten to
bubble above the surface.. but it doesn't. As a design it's beautiful and
carried a sense of mystery to very location. Every island you visit feels
drenched in a strange sort of.. aura to it all. A feeling that literally anything could be
waiting inside.. that everything has a past, a story.. And they really captured that. Every island does have a
story.. even the small locations are given their own character. Every bit of
this game is designed.. none of it simply exists for existance sake. The character
to the high seas and the adventure and exploration it promises is peak.
Zach would have talked about Ocarina of Time
BB would have talked about Twilight Princess
Winner - Would have probably been Wind Waker or Twilight Princess
Round 4: Items
To be perfectly honest, to me.. the only thing I could
say about Wind Waker is that the items worked. They worked really well.
Everything flowed and did exactly what I wanted it to at any given time. I'm
sure that the other Zelda games managed to capture this feeling, and for many I
could understand that the Wind Waker doesn't really do anything all that
special.. but everything just fit perfectly for me. That being said, the sentimentality that I felt for the
moments I got each item certainly informed my feelings as well. Every time I scouted
out the island ahead of me with my telescope, I remembered why I had it. The
design philosophy of Zelda makes every item really tied into the moment that you
got it, the area and the things you were doing with it, and those moments in
Wind Waker were for my money.. the most memorable to latch onto.
What makes this game so unique in terms of Items you can
get is the inclusion of Masks. Scattered
through Termina are many masks each with a special ability or something they
unlock that you’re now able to do to get something. There are 4 transformation
mask in the game. These 3 are absolutely necessary for completing the game.
These masks allow you to become a Zora, a Goron, a Deku and even Fierce Deity
Link. These 4 transfomations each have special abilities that only they can do
which will allow you to progress. The Deku is able to burrow into flowers allowing flight and can use magic to shoot
bubbles. The Goron is strong and can roll around at high speeds using
magic. The Zora is super fast in the
water and uses magic to create an electric barrier and moves faster in
water. Fierce Deity Link while not
require can use magic to strike with magic beams which completely wreck enemies
but can only be used in a boss room. Outside of the masks you have your standard Zelda items such as bombs, arrows,
and what not. Unlike in Ocarina of Time the Fire and Ice arrows have a use in
this game instead of just being some special item that did nothing. In this
game Fire Arrows have the ability to melt ice while Ice arrows can freeze water
and make platforms in said water. This of course can lead to some rather
interesting puzzles.
In Majora’s Mask Link is older than he was in Ocarina of Time allowing him access to some of the weapons he could use as Adult Link such as the arrow or hookshot. Throughout Majora’s Mask Link is able to get various different swords. For a price Link can his sword sharpen into the Razor Sword which loses it’s sharpness after it’s used 100 times… however it can be strengthened to a Level 2 sword or the Guilded Sword which will never lose it’s sharpness even after resetting time. When Link returns all the Stray Faries to the Fairy of Stone Tower Temple he will receive the Great Fariy’s Sword which takes up an item slot but is one of the most powerful swords.
To close up my discussion about amazing items how can I forget Chateau Romani? At 10pm on the night of the first day , you can visit the Milk Bar (Provided you have the Romani Mask) to buy this for 200 Rupees. So what does it do? It gives you INFINITE MAGIC for all three days! So grab a bow, some arrows and let’s get to spamming some Light Arrows… It’s almost a necessity to complete Stone Tower Temple.
In Majora’s Mask Link is older than he was in Ocarina of Time allowing him access to some of the weapons he could use as Adult Link such as the arrow or hookshot. Throughout Majora’s Mask Link is able to get various different swords. For a price Link can his sword sharpen into the Razor Sword which loses it’s sharpness after it’s used 100 times… however it can be strengthened to a Level 2 sword or the Guilded Sword which will never lose it’s sharpness even after resetting time. When Link returns all the Stray Faries to the Fairy of Stone Tower Temple he will receive the Great Fariy’s Sword which takes up an item slot but is one of the most powerful swords.
To close up my discussion about amazing items how can I forget Chateau Romani? At 10pm on the night of the first day , you can visit the Milk Bar (Provided you have the Romani Mask) to buy this for 200 Rupees. So what does it do? It gives you INFINITE MAGIC for all three days! So grab a bow, some arrows and let’s get to spamming some Light Arrows… It’s almost a necessity to complete Stone Tower Temple.
BB would have talked about Twilight Princess
Winner - Would have probably been Majora's Mask or Twilight Princess
Round 5: The Remakes
There are a lot of new features that were added in
Majora’s Mask 3D that ultimately made the already great game even better. In
the N64 version there was a lot of waiting around because you couldn’t advance
time using the song of double time to a specific hour like you could in the 3DS
version. Aiming controls have now been simplified as you now have the option
for gyroscopic controls as well as add c-stick camera controls on the New 3DS.
A new side quest has been added to acquire an extra bottle. The reward for
getting all the stray faries in Woodfall and Snowhead have been swapped so you
get the enhanced magic meter first making it easier when you reach the next
area given how much magic you’ll be going through. An entirely new yet optional
mode was added into the game which was the ability to fish. Granted you’re
still on a three day timer but you can pay to just relax and go fishing like
you could in Ocarina of Time. Owl statues in the Remake are now Permanent saves
which means you have less to worry about when it comes to screwing up as a
result of the 3 day timer. This is just
a few examples of some changes they made in the 3DS version.
What makes MM3D such a better remake then most of the
other Zelda Remakes that have been made is, not only were so many features of
the game enhanced for sake of convenience, but new content was actually added
into the game. So many little changes
were made to the over all game play mechanics to make the gaming experience fun
and enjoyable. I feel a lot of the remakes have been going this route to change
some of the things about the game that were annoying or frustrating and making
them better.
This is where I have to dig deep into pure opinion land..
but Wind Waker's HD remake for the Wii U is absolutely the best because it had
the most reason to exist. Wind Waker's art style just will never age. It's a
game that fully understood the time that it was in, the graphical limitations
of said time.. and made a game that could look it's absolute best with what it could
do.
Being able to bring that to new screens, where they would
take the old graphics and mangle them so.. was a much needed thing. It was the
only thing holding it back.. and it no longer does. Everything else about it
just subtly took advantage of small things they couldn't accomplish due to technical limitations. New lighting effects to give it a lovely sheen, a new
sail so you could fly faster in the high seas when you just simply couldn't
before. A game that could not get better just re-given to us.
BB would have talked about Twilight Princess
Winner - Honestly could have been any of them.
Round 6: Wildcard
Nothing too much that I feel I didn't capture in the
previous statements. Wind Waker is just a lovely game that takes the mythos of
it's world and makes it.. religious. Makes the adventures truly stuff of legends.. a legend that still
promises will repeat.. but the shape of it will change. The world changes. But
heroes rising when they are needed most will never change.
All things considered Majora’s Mask is a SHORT game. With
only four dungeons and a handful of sidequests, it will only take you about 2-3
days to beat this to it’s fullest. But just because it’s short in comparison to
Ocarina of Time that doesn’t necessarily make it bad. Majora’s Mask being the
continuation of OOT improved the mechanics of the last game in so many ways
that some would argue that Majora’s Mask is BETTER than OOT. This game stands out for being to this day
the darkest of all Zelda games. And yet there’s something about that dark
setting that adds to the overall charm of this game. Quite a simplistic game,
easy to pick up, challenging, and won’t consume like 50 hours of your life.
It’s a quick game to say the least. This game perfectly emphasized what’s its
like to experience the end of the world or more so the build up leading to the
end of the world. Looking up in the sky to see your doom, experiencing true
fear…..and in the end knowing unless your Link you’re absolutely helpless to
prevent the end of the world. It’s like saying the end of the world is
inevitable and we can’t stop it no matter what. What is it about this amazingly
creepy, even on a nightmare fuelish level that makes this one short game so
unforgettable. I could sit here talking
about how amazing of a game this is but ultimately it’s something you should
experience for yourself. If you have a 3DS I highly recommend picking up the
3DS version so you can truly experience this game to it’s fullest extent.
BB would have talked about Twilight Princess
Winner - Honestly could have been any of them.
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Without actually having everyone's input, I honestly couldn't come up with a conclusion or find a winner out of these categories. In the end, these are all fantastic games. The Legend of Zelda has, for the most part, produced high quality video games across its lifetime with precious few misfires along the way. It doesn't matter what I, or anyone else thing about particular entries in the series because each of them have their merits and their disappointments. If you haven't yet gotten yourself a Legend of Zelda game then, what are you doing? Go out and find out your favorite for yourself. You won't regret doing it. I just wish what I had envisioned as a sort of tribute to the series was able to actually take shape instead of just being an Unfinished review.
This is Ghost, fading into the darkness
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If you want to see my other Video Game discussions and reviews, click here!
Ok...to the person that wrote about the "Link is dead" theory, you do realise that the "Link is dead" theory has been debunked, right? I'm going to go through the things you have written.
ReplyDelete'Link having wondered around the forest without a fairy died and became a stalfoes'
Link didn't die as a stalfos. Hyrule Historia confirms the Hero's Shade/the Hero of Time as a 'ghost'. Link would only become a stalfos if he died in the Lost Woods as an ADULT. Hyrule Historia goes further and says that CHILDREN who die in the Lost Woods become SKULL KIDS while ADULTS become STALFOS. Clearly, if Link had died, he would of become a skull kid, but he is a ghost in Twilight Princess, which means he didn't die in the Lost Woods.
'And the things he is experiencing in Termina are stages of denial that he is in fact dead.'
It's not the stages of denial, it's the stages of grief, which have also technically have been debunked. The producer of the game, Eiji Aonuma, stated in a recent interview that the emotions of grief are in each area, but those emotions are not the ONLY emotions in each area. Which pretty much proves and disproves the grief theory. Link to interview: http://nintendoeverything.com/aonuma-on-the-5-stages-of-grief-fan-theory-in-zelda-majoras-mask/
'The Link is dead theory takes it a step further in Twilight Princess'
If you think the Hero's Shade proves that Link died in Majora's Mask, then that's incorrect because 1. The Hero's Shade is an adult, not a child. 2. It's confirmed in Hyrule Historia page 115 that Link in Twilight Princess is a BLOOD descendant of the Hero of Time, meaning that Link in Majora's Mask had to have children at some point.