Wyldstyle: This doesn't make any sense. It's almost like... like we're in a video game?
Batman: That is the single most ridiculous thing I've ever heard.
This is your standard spoiler warning. If you don't want Lego Dimensions spoiled then I suggest skipping the Story section.
This is Ghost, thanks for joining!
In the early 90's my mother took the initiative to introduce me to several "older" cartoon series. It wasn't long before a very young Ghost became a fan of Scooby Doo, The Flintstones, The Jetsons, and Hong Kong Phooey. Naturally, because I loved these shows, my parents rented one particular movie... The Jetsons Meet The Flintstones. My brain wasn't quite sure how to handle this information. Up until that point in time, all of the entertainment I enjoyed was completely separate. You didn't have, for example, Bunnicula hanging out with Alf; I never saw Steve Urkel annoying Inspector Gadget . The thought had never occurred to me that people and things from two completely separate shows could meet each other, but there in my hands sat a copy of that very concept... and it was awesome!
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I've said all that to say this. Lego Dimensions feels as though it was tailor made to my interests. It was as if someone sat down and examined my brain for the best combination of elements to create a video game specifically for me. Crossovers galore, franchises I love, franchises I appreciate even if I don't love them outright, the excellent humor and gameplay we have come to expect from a Lego Game... the list could go on! Basically there was absolutely no way I could walk away from this game without absolutely loving it. That being said, I'm going to be as objective as humanly possible about this so that you can see whether or not this game is for you. Just bear in mind that I was legitimately on the verge of "happy tears" once or twice through this game... so I'm battling the urge to go into a full fanboy praise session.
Well that's enough gushing from me. Let's dive right in shall we.
Building the Components
Huh? Yeah I read that right. Just so weird to be talking about building things in a game review.
Lego Dimensions has brought to the table something which previous Lego video games haven't done... incorporating actual Legos for you to assemble. Now, I was never big on Legos as a kid. The few times I was exposed to them would be when friends would dump the contents of a large bin in front of me and want me to just use my imagination to build something. This generally ended poorly as I could never really tell how to make anything any more creative than a colorful log on wheels. Not to mention my experience with Legos was that they stuck together about as well as a pair of oiled river otters going down a water slide. These two memories combined meant that the prospect of building these things for this game was not inviting.
Thankfully over the 20 some odd years since I originally played with the bins of Legos, the company has continued making improvements to the quality of their products/ I found that the building process was quite pleasant. The instructions were fairly clear and mostly easy to follow. I only messed things up about seven times, which is doing good for me. The process took about an hour to get the Game Pad, Gandalf, Batman, and Wyldstyle fully built, and as a general rule once the pieces were connected they didn't really fall apart like I was used to. While that was certainly surprising, I was more surprised to find that during gameplay the game pad portal actively changed. We were given instructions to build the game pad in a specific way then we would be prompted to move things around and re-assemble parts of it as the gameplay went on.
However, one particular thing left me and other people baffled at first. While there were clear instructions on how to build the game pad and the characters, there were no instructions on how to build the Batmobile. The booklet didn't have any instructions or any mention of where we might find out how to build this vehicle. Since I purchased the game on the day of its release, information was limited. I went straight to the internet, as you do, and luckily I was able to find someone helpful on the Lego Dimensions Facebook page. He made a post to inform others that the instructions to build it were on the game disc and wouldn't be presented till we started the game. This was fine, but why wouldn't they leave us any information about that? Well it wouldn't be the first thing about this game they didn't inform us of.
Story
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The story campaign is quite enjoyable and solid. They found a perfectly good plot to facilitate travel between different dimensions. Sure, the plot didn't really have any big twists and wasn't exactly complicated but it didn't need to be! For what it needed to accomplish it was done very well. It honestly met my expectations... and that's about all I can say about that.
Gameplay
I consider myself lucky to have played through both Lego Harry Potter games, and Lego Marvel Superheroes before picking up Lego Dimensions. This way I can fully appreciate the work that the developers and producers have put into the game. These people have nailed exactly how they wish for their games to actually play and are now actively taking measures to perfect their craft one improvement at a time. It's truly a spectacle to behold. Lego Dimensions plays out exactly the way that other Lego games do. You have episodic missions to go through in which you must solve puzzles, fight off the villain's pawns, and fight bosses using a combination of combat skill and puzzle solving. Every playable character has his or her own strengths and abilities that help you solve different puzzles throughout gameplay. None of this has changed from any of the previous games I had played... it only got better.
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The puzzles in this game were more intuitive than before. During my Lego Harry Potter review, I dedicated an entire section to the fact that some puzzles had difficulty spikes that would give people whiplash. I was constantly having to look guides up online to pass through several of the puzzles without having all of my money taken away from me. This time I legitimately only had so look up how to solve ONE puzzle, and that was simply because I didn't think the clue would have been on the boss' back (which was rarely turned my way.) That's not to say that all of them were easy by any means. There were still several difficult puzzles that took me quite awhile to solve, but I was able to solve all but one of them on my own with a little time and patience.
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Characters and Dimensions
I'm going to go ahead and apologize now if any of this section
seems disjointed. In this game you can't really talk about certain
aspects without mentioning other aspects; everything is sort of
connected. As such I'm finding it a little difficult to keep a solid
structure hence why I've lumped these two into one semi-long section.
When it comes to the characters, I could possibly complain that you don't actually team up with characters from each dimension to progress through the level. In previous Lego titles, I would have assumed that to be the case. When we went to Wizard of Oz we should have added Dorothy to the team and her follow us into the next world where we then add Homer Simpson to the team etc. You don't do that in this game. You just simply use Gandalf, Batman, and Wyldstyle... and that's basically it from a story and playing standpoint. Now I am saying that I COULD complain about that but I'm not going to because I understand why this was not done. It'll take this whole section and possibly the next one as well to fully get out why I'm not complaining.
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There's only one thing I can really complain about here and it's somewhat minor. There are three dimensions in the game in which we don't actually have any real levels: The Lego Movie, Lego Chima, and Jurassic World. Yes, I know that technically one level has a Lego Movie part to it but it's just a battle fought on the side of a building...it's not really a Lego Movie level and that's a shame. Chima and Jurassic World don't even get a nod in as far as a level is concerned. Now I do realize Lego Jurassic World and Lego Chima were very recent games and that's probably the reason they weren't given a level but it's still disappointing. Perhaps they will make additional level packs later to include levels from these three.
Now you may be wondering how such a penny-pinching miser like myself would actually not be all that bothered by the sheer amount of money this game is going to ultimately cost me. It's true that I'm staring down a $500 barrel when it comes to this game in order to do everything that I possibly want to. It's also true that I tend to be Scrooge-eque about my money. However I'm willing to shell out more money for quality than I am for quantity, and what we have here with Lego Dimensions is...well...both in all honesty.
Companies have different mentalities on how to gain revenue. Some companies choose to release a new $60 title every year that has little to no change in gameplay mechanics aside from may one or two new features and a couple different costumes. Other companies choose the route of DLC for their existing games as they can charge 5 to 20 bucks per DLC packet which takes far less effort than creating a brand new game. When it comes to Lego Dimensions, they are taking the stand of getting their revenue from the sale of the individual figurine packs purchased after the game is bought. It's a risky position to have but I think it's going to pay off and here's why.
The producers truly knew what they were doing when they created this game's hardware, both the game pad and the individual characters and vehicles. First of all, they have made sure there is plenty of stock on the shelves to purchase. There has yet to be a single time I've walked into Gamestop or Walmart and seen an empty spot in the Lego Dimensions section. This shouldn't really NEED to be a point I brought up, but Nintendo's amiibo debacle has made this a necessity. Second of all the figurines are universal. It doesn't matter if you have the WiiU, X-box 360, X-box One, PS3, or PS4 version. My Back to the Future set will work with anybody's game meaning that if you have a friend or neighbor who owns the game as well you can split the financial burden and only get half of the figures you need and share them.
Lastly, they built the technology to look to the future. In an article by Eurogamer, associate producer Mark Warburton said that "We've got a three year plan at the moment and we've got no intention of stopping there." He also said "We've created the technology to the degree that we're happy it meets our needs for the future. We've created the toy pad so that it shouldn't need to be updated and we can just create new level and character packs to keep expanding that." In short, they have released information about characters and level packs till May of 2016 but sill have plans to expand that till at least 2018 without the need for a new expensive game pack. Heck they may even have a Lego Dimensions 2 and utilize the same game pad with maybe some extra pieces to change the portal some. They were really smart in the fact that they are actively trying to NOT betray your investment. They realize this is a lot of money and want to do all they can to keep your business and not have you dump hundreds of dollars just for the service or game to be forgotten. If more companies were like this I'd be more willing to shell out bigger bucks for games and systems.
Ingenious Planning
Now you may be wondering how such a penny-pinching miser like myself would actually not be all that bothered by the sheer amount of money this game is going to ultimately cost me. It's true that I'm staring down a $500 barrel when it comes to this game in order to do everything that I possibly want to. It's also true that I tend to be Scrooge-eque about my money. However I'm willing to shell out more money for quality than I am for quantity, and what we have here with Lego Dimensions is...well...both in all honesty.
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Lastly, they built the technology to look to the future. In an article by Eurogamer, associate producer Mark Warburton said that "We've got a three year plan at the moment and we've got no intention of stopping there." He also said "We've created the technology to the degree that we're happy it meets our needs for the future. We've created the toy pad so that it shouldn't need to be updated and we can just create new level and character packs to keep expanding that." In short, they have released information about characters and level packs till May of 2016 but sill have plans to expand that till at least 2018 without the need for a new expensive game pack. Heck they may even have a Lego Dimensions 2 and utilize the same game pad with maybe some extra pieces to change the portal some. They were really smart in the fact that they are actively trying to NOT betray your investment. They realize this is a lot of money and want to do all they can to keep your business and not have you dump hundreds of dollars just for the service or game to be forgotten. If more companies were like this I'd be more willing to shell out bigger bucks for games and systems.
Nitpick Corner
Welcome to Nitpick Corner. This section is all about the petty little nonsense things that I'd like to complain about but hold absolutely NO weight on my feelings of the game overall. Just minor irritations that are annoying enough to mention but not annoying enough to make me dislike anything in particular. Enjoy!
No Place for X-PO - Once you reach the part where X-PO becomes a character in the game and is no longer just extra pieces on the portal, he doesn't actually have a place to go. There's nowhere for him on the game pad to really attach himself to or be a part of. He's just sort of there and falls off the game pad anytime I move it. I wish there was a little perch or something for him to be attached to so he doesn't keep falling.
UPDATE: Actually you CAN attach him to the bottom right or left of the portal with the claw in his backside. Yet another thing they just didn't bother telling you in the manual that I had to learn on my own thanks to someone who commented on this review! Thank you Christian.
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Metal Monkeys - Each fun pack gives you a character and a toy/vehicle. The Wicked Witch of the West came with a flying monkey. Flying Monkeys are already in the game as minions to fight...so WHY is her flying monkey a blank-faced robot that can't actually fly in its default form?! It's neat but bizarre.
And there you have it. I hope you enjoyed Nitpick Corner!
Conclusion
This game is fantastic. These people keep perfecting their games with every iteration and this is no different. It's not very often that I can review a game and have very little negative to say about it. Yes it's expensive but you're getting at least 3 years of continued effort towards that investment. Yes there has been some information that could have been explained better, but within a month or so all of your answers can easily be found online. Any remaining issues I have are either small or laughably insignificant. I'll go ahead and say it...this is my Game of the Year hands down. Actually if I had a PS4 that probably wouldn't be the case as I would be giving that title to Fallout 4 more than likely. However, in the absence of a PS4, Lego Dimensions is the must-own Game of the Year for me!
If you like well balanced controls, puzzle solving, excellent humor, and getting to see crossovers between unlikely characters then you are probably going to enjoy this game. Yes it's expensive and you have to be on-board with the toys and gaming combination they've got going on, but if you can get past those two things then you're in for a real treat with Lego Dimensions. Even if this is your very first Lego video game or you have never been a fan of Lego, this has something for everyone and I highly suggest you look into this purchase for yourself or your children.
If you like well balanced controls, puzzle solving, excellent humor, and getting to see crossovers between unlikely characters then you are probably going to enjoy this game. Yes it's expensive and you have to be on-board with the toys and gaming combination they've got going on, but if you can get past those two things then you're in for a real treat with Lego Dimensions. Even if this is your very first Lego video game or you have never been a fan of Lego, this has something for everyone and I highly suggest you look into this purchase for yourself or your children.
This is Ghost, fading into the darkness.
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If you want to see my other Video Game discussions and reviews, click here!
Hey Ghost - never seen your site before but really enjoyed the Lego Dimensions review! I got it for Christmas and have been loving it for a lot of the same reasons. A certain locomotive turning up in a certain testing facility was a high point!
ReplyDeleteSomething to add to the list of 'stuff the game doesn't tell you' - it's not official or anything, but you can actually mount X-PO on one of the bottom left or right spokes of the portal.
The top five spokes (top centre and the two on either side) have those little grey grilles on black hinge plates and the bottom spoke mounts it to the base, but the bottom left and bottom right ones are spare hinges that the little claw at the back of X-PO can be mounted on. He's out of the way of where the figures need to go for the game, but still very close to the portal and held secure.
Worth a try if you haven't spotted this deliberate mistake (!) yet anyway.
Holy Crap! I haven't ever noticed that. Immediately ran over to where my portal is displayed and attached X-PO as you said. MUUUCH happier with this revelation, thank you very much. Glad you enjoyed the review.
DeleteNo problem! Took ten minutes of fiddling before I found it. :-)
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