Tuesday, September 15, 2015

Ghost's Arcade: Fallout 3 VS Fallout New Vegas

"War.  War never changes."
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This is your standard spoiler warning.  If you haven't played Fallout 3 or Fallout New Vegas and don't wish for any details to be spoiled then you should probably head on out of here.

Let's set the mood a little bit with some background music for the duration of this post shall we?
This is Ghost, thanks for joining!

In 2011 I decided to give myself a Black Friday gift in the form of a Playstation 3.  Not long after, I purchased The Elder Scrolls V: Skyrim because the internet collectively lost their minds over it.  The hype was truly worth it as the game, while having it's bugs here and there, was quite excellent.  Many hours were wasted on in the frozen mountains of Skyrim... which occasionally continues today.  Since I enjoyed that so much I decided to pick up their previous game in the series, The Elder Scrolls IV: Oblivion because so many people sang it's praises.  I didn't get very far into the game before I ran into a game breaking glitch which trapped me between a wooden door and an oblivion gate with no chance of escape or loading a previous save state...but the part I was actually able to play seemed pretty good.

Bethesda had proven itself to me to be a company with a lot of good ideas and at least one great franchise under its belt.  So when I wanted to branch out my gaming interests some, I decided to pick another Bethesda game, and there seemed to be one other franchise that people held dear to their hearts... Fallout.

In case there are any readers who don't know what the Fallout series is about, it's an action open world RPG which focuses on survival and combat after a nuclear war.  The world of fallout has a similar history to our own, however our timelines diverge somewhere in the 1950's when their world decided to develop their nuclear technology rather than our computer technology thus locking them into the the feel of the 1950's.  In the year 2077, the Great War commenced in which every nuclear bomb on planet earth was detonated at once leaving the entire world in ruin.  The games follow the survivors of the nuclear disaster, be they dwellers in the vaults hidden underground, people who were lucky enough to be out of the radiation zone, people who became ghouls (zombie flesh looking people but with their minds intact) or the unfortunate souls who mutated into unspeakable atrocities.

These games are quite excellent and the feel of just trying to survive the anarchy and strangeness of the wasteland is enjoyable.  You go on missions to help or destroy various political and powerful factions.  You can do your best to make the wasteland a better place or an even worse version of hell than it already is.  The choice is up to you.  These games offer similar but quite different experiences.  Fallout 3 takes place in the ruins of Washington DC and is concerned with purifying the radiated water and fighting the ruthless militant Enclave.  Fallout New Vegas takes place around the newly rebuild Las Vegas and is mostly concerned with a turf war between the military NCR, the barbaric Caesar's Legion, and the mysterious Mr. House.

Fallout fans can agree that both of these games are amazing... but there's one thing they can't agree on.  Which one is the better experience?  It doesn't necessarily have the fans at odds with each other as both sides of the argument easily see why someone would choose the other side.  However, with Fallout 4 just around the corner I'd like to take a stab at these two games and see if we can finally say which is the better game.  I'm going to cover a few different categories and examine the positives and negatives of each game and declare a winner at the end of each section.  May the best game win!


Main Questline
Fallout 3 - Project Purity
In Fallout 3, the beginning of the game is literally the beginning of your character's life, having been just born.  You grow up in the underground Vault-tec Vault 101 with your father as your mother passed away at your birth.  Once you become an adult, you wake up to find the Vault in chaos as your father has managed to escape from the Vault which everyone was told could never be opened.  With all the confusion and anger going around people begin to panic and your best friend helps you escape the vault as well via a secret compartment under the Vault Overseer's room.  As you leave the vault, the doors seal shut once more and you step out into the wasteland for the first time in search of your father and why he left the vault to begin with.

You begin your investigation in the town of Megaton which has a nuclear bomb in the center of it.  After disarming the bomb and having a look around town, you find that your father had been to Megaton but was heading to the headquarters of Galaxy News Radio, the wasteland's free speech radio station hosted by a man named Three Dog.  Three Dog has a problem and won't tell you your father's whereabouts unless you help fix the radio signal by replacing the broken relay on the Washington Monument.  Once that is complete Three Dog will point you towards a battleship which has been converted into the town of Rivet City where your father used to work with another scientist named Doctor Li.  Your father and Doctor Li had previously been working on a way to purify the water of the wasteland from its radiation.  Doctor Li explains that your father was looking for a power source and went into Vault 112 to find one but never returned.

Upon arriving at Vault 112 you find that your father has been trapped inside a computer simulation known as Tranquility Lane.  Going in after him, you activate the fail safe to free your dad and the other vault dwellers from a digital nightmare.  You and your father return to the Jefferson Memorial to re-start Project Purity.  While helping your father repair some components, the Enclave appear and attempt to take over Project Purity forcing your father to fill the room with radiation killing himself and the Enclave members inside Project Purity.  It is your job to escort Doctor Li and the other members of the team through the tunnels to the Citadel (formerly the U.S. Pentagon) and ask for help from the Brotherhood of Steel.

The Brotherhood of Steel point you in the correct direction of a power source that would be enough to make Project Purity functional, a piece of machinery known as a G.E.C.K.  When you arrive at the creepy Vault 87, where people were experimented on and turned into Super Mutants, you eventually find a Super Mutant named Fawkes who is willing to join you if you free him from his cell. Fawkes is freed and runs through the extreme radiation to get the G.E.C.K.  As you leave, the Enclave ambushes you and takes you prisoner.  While a prisoner, the President of the United Stated asks for an audience.  When you come face to face with the president you find that he is a computer who has been running the Enclave for 200 years.  At this point you can simply leave or convince the computer to blow itself up.

As you leave Fawkes re-joins you, having tracked you down to the Enclave stronghold and notices that all of the Enclave were leaving.  Returning to the Brotherhood of Steel, you find that the Enclave has decided to defend Project Purity with their entire force so that the Brotherhood cannot access it and help the wasteland.  The Brotherhood decides to see this threat head-on and activate their massive robot, Liberty Prime to take on the Enclave.  Eventually, Liberty Prime blasts through the enemies and allows you access to Project Purity.  You input the code to get the machine to start working properly.  However, in your attempts to save the wasteland, the radiation inside Project Purity kills you.  You died the way your father did, saving the wasteland... (or at least that's how the game ended till the Broken Steel DLC Came out)


Fallout New Vegas - The Platinum Chip and 
the Second Battle of Hoover Dam
New Vegas opens up with your character being shot in the head and buried alive in a semi-shallow grave for making a delivery of some sort.  The man doing the shooting is a guy called Benny... along with several hired thugs at his current command known as Khans.  A local robot pulls you out and takes you to the doctor in town.  Once you've been patched up it's time to track Benny down for some good old fashioned revenge and perhaps some answers as to why he shot you to begin with.  After helping out the locals in the town of Goodsprings against some thugs calling themselves the Powder Gangers, the townsfolk tell you that they saw a man with Benny's description heading south towards the town of Primm.

Now, in all reality, everything that I'm about to say in the next paragraph can be completely ignored if you just head straight to the game's namesake town of New Vegas.  However for the sake of explaining the game as it's "meant" to be played I'm going to pretend I didn't know that. 

Arriving at Primm, you run into a town taken over by raiders who have captured the town deputy.  After freeing the deputy and restoring order to the town, the deputy remembers seeing a man with Benny's description heading towards the town of Nipton.   Arriving at Nipton gives your character a shocking sight.  The town is burning and people are being crucified for their "sins" by a group known as Caesar's Legion.  They offer for you to expand your mind to their thinking but leave you alone for the time being to think about their offer.  As you keep going down the road you run into a small town called Novac who is having some problems with feral ghouls (irradiated people who have lost their mind) and the Legion who have been taking people as slaves in the night.  You help solve this mystery and the local watchman mentions seeing Benny heading towards Boulder City.  Arriving in Boulder City you stop a quarrel between some members of the NCR (The New California Republic) who are a group of military personnel who serve as a parallel to our own current military, and the Khans who were with Benny before he ditched them.  The Khans mention the Benny left them to head back to the Big Tops Casino in New Vegas and that is your next goal.

Upon Arriving in New Vegas you are offered a place to stay in the Lucky 38 casino by the mysterious Mr. House, the man who owns all of New Vegas who has ambitions of spreading his influence to the surrounding areas.  Eventually you confront Benny who spills most of the beans to you.  The item you were supposed to deliver before the game was started was called a Platinum Chip.  A lot of people want this though few know exactly what it does.  Another courier was supposed to take the platinum chip to its destination, but backed out at the last minute forcing you to take it and be captured by Benny.  With Benny taken care of (usually with aggressive negotiations if you catch my drift), the many factions you have confronted over the course of the game thus far approach you for help.

The NCR wishes to maintain a lawful control over the whole region as they have in New California and eliminate Caesar's Legion as well as take New Vegas over from Mr. House.  The Legion wishes to take over the lands and purge all they see as unworthy.  Mr. House wishes to extend his peaceful reign over New Vegas into the surrounding areas by means of robots so that there is no need for military rule in any variety.  However there is a 4th option.  By running into a robot named Yes-Man, you can have the option of taking control of the whole area yourself by killing Mr. House, and destroying both the NCR and Caesar's Legion from the area.   No matter which path you choose, the ultimate goal is control over the Hoover Dam which controls not only the water but most of the power to New Vegas and the surrounding areas.  You are tasked with gathering as many people to the side you have chosen in a gigantic battle for Hoover Dam which concludes once the faction or side you have chosen is successful thus ending the game.

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On paper, both of these questlines are really solid.  Actually on paper, New Vegas' main quest seems quite a bit more interesting with multiple choices, different outcomes, and a gigantic war with multiple factions.  However in gameplay Fallout 3 actually has the superior advantage.  To start off with, Fallout 3 gives us a brand new person just being born into the world.  We can mold that person into anything we wish and our actions wouldn't be out of character no matter what we do because we created the character.  New Vegas gives us a character that supposedly already has a personality and back story.  Sure we could have acted the way you have chosen to act before the game but who really knows when it's an existing character you are just picking up for part of their life?  That's a very nipticky thing I'll admit, but it did slide the favor in Fallout 3's way.

Something else that helped Fallout 3 was that the game made me actively CARE about the main quest.  When I play a Fallout game I can't help but play as a good character.  Something inside of me just looks at the absolute hell these people are living in and just can't bear to make life any more miserable.  The fact that in Fallout 3 you get to do something that's actively helping people is a big plus.  Not to mention that your dad is such a loving and wonderful man in this game...it makes you really want to find him, to reconnect with him, to help him, and to finish out his work when he sacrifices his life for the good of the people.  Fallout New Vegas' questline is split in half.  Half of it is traveling around tracking down some dude for revenge and to figure out what's happening, and the other half is just a gigantic turf war.  The Hoover Dam turf war didn't much interest me because the game ends as soon as your chosen faction won. If you could continue the game with the dynamics being changed based on who won the turf war that would be great but you don't.  It's just fighting a war and BAM end of game.  I spent more time going around the world doing other things than actually following the main quest in New Vegas.

One final thing is the time it takes to finish the main quest.  If I were to do nothing but the main questline it would still take me a good 12 hours or more to just complete that while doing nothing extra credit.  Fallout New Vegas however is far less.  The first time I played the game I didn't go to Primm.  The game was called New Vegas so I wanted to see New Vegas, therefore I made a beeline straight for the place ignoring everything else.  As soon as I got in there the quest line to see Benny at the Tops was given to me.  After disposing of Benny, I decided to help the NCR and within about 4 hours and only at level 6 or 8 I had completed the game because the main quest is just that short. 

So this Category's Winner is....
Current Score: Fallout 3 - 1          Fallout New Vegas - 0

Locations
The Main Storyline can be wonderful but if the places you are going or things you are seeing are lackluster then you can still come away with a poor experience.  So let's see what these games have to offer us for locations.

Fallout 3 Locations
Since Fallout 3 takes place in the D.C. Ruins, there are a lot of landmarks that not only US Citizens can appreciate but some are famous enough that people all over the world would be interested in seeing.  Just to name a few, you can visit the Capitol Building, The Museum of Natural History, The Museum of Science, The Washington Monument, the Lincoln Memorial, Arlington Cemetery, the Pentagon, and even the ruins of the White House.  The whole thing just shouts of the former American glory in this world.

Not only are the REAL landmarks a great sight but there are several original locations that are pretty great as well such as the original town you find, Megaton being centered around an atomic bomb.  You also have Rivet City which is a giant battleship converted into a city, as well as other strange inclusions like Tenpenny Tower, a large building in the middle of nowhere with rich bigots.  Let's not forget the Republic of Dave which is a small couple acres of land in which the leader has set up his own independent state.

The only problem with the locations in Fallout 3 is that... historical significance aside it doesn't actually LOOK that good.  The wasteland is dull and brown as it should be since nothing much can grow in a nuclear wasteland, but even the cities, towns, and surroundings are unimpressive.  While the world of Fallout 3 does give you the feel of living in a ruined city with a dangerous subway system connecting everything....everything just looks the same.  It's all just a mass of gray buildings, cement this, metal that, and it's all incredibly same looking.  I just get tired of seeing the same old crap.

Fallout New Vegas Locations
New Vegas offers a completely different look at the world from Fallout 3.  Since this happens in the desert, buildings and ruins are more scattered around making there more room for just scenery.  Some of this scenery is quite lovely to look at such as Red Rock Canyon with it's deep reds to break up the standard gray dirt.  You have the snowy Jacobstown which actually has green trees still growing.  Various locations around New Vegas are full of sharecroppers growing the few plants that can survive in the wasteland.  It's not just the same old gray and brown that Fallout 3 kept throwing at us.

Most of the towns look very different from each other.  Goodsprings is a small Western community like you'd see in a Clint Eastwood film.  Novac has that giant dinosaur and a motel.  Freeside and North Vegas are run down slums with trash everywhere.  New Vegas is the most clean and shiny of any place around.  Each place has a different feel.  That being said New Vegas was hyped like crazy throughout the game but it was mostly a disappointment.  Actually despite looking pretty most of the towns are a disappointment as well.  The stuff is wonderful to look at but there were no individual landmarks that really stood out to me as wonderfully amazing...just pretty.
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This one actually changed in the process of writing it.  I was originally going to give it to New Vegas but the more I got to thinking about how little I cared about the landmarks but absolutely adored the designs and colors (and also how much Fallout 3 was the exact opposite) there was only one clear choice at the end.  I have to give a half point to both of them.  3 is dull and boring looking with a lot of places I was thrilled to see whereas I could stare at the blank scenery of New Vegas all day and not give a rip about going anywhere.

So this Category's winner is
Current Score: Fallout 3 - 1.5          Fallout New Vegas - 0.5

Characters
Every good story needs good solid and memorable characters.  Without that you have a recipe for disaster.  Let's see what sort of characters these games can provide.

Fallout 3 Characters
Fallout 3 has some wonderful characters you get to interact with throughout the game.  Many of these characters are extremely kind and beneficial to you along your way such as your father, Doctor Li, Three Dog, Elder Lyons, and Sentinel Lyons.

There are a few other characters you can meet along the way that are memorable for good or for bad such as the kindly sheriff Lucas Sims, the nosey writer and shopkeeper Moira Brown, the ruthless bigot Alistair Tenpenny, the runaway android who modified his memory and face Harkness, the slave master Eulogy Jones, and the computer president himself  John Henry Eden. You also get two very memorable companions in the form of the faithful German shepherd Dogmeat, and the friendly Super Mutant Fawkes.  There are several more characters I could mention but we'd be here most of the day if I did that!

Many of these characters were incredibly likable either because of their kind helpful nature or just because of how big of a devious jerk they could be.  The characters drew me in to the game even more and made me truly care about each and every action (or bullet) I decided to take.  From an NPC standpoint these characters are amazing for the most part! 

Fallout New Vegas Characters
New Vegas on the other hand has its character strengths in a different spot.  As far as the NPCs go, you only have a few that really stand out and these are generally just the leaders of the various clans or factions.  You have Benny who is a 50's gangster, Mr. House who is a mysterious Howard Hughes sort of man with a secret, the sick (both physically and in the head) Caesar, the pretty awesome King and the blind but fairly kind Papa Khan.  There are also a couple of people I remember such as the Raider leader Motor Runner, and the Boomer elder mechanic Loyal.  They stand out in my mind but most of the rest of the NPCs in this game I don't even remember.  It's one thing to be "bad" but it's another crime all together to be completely forgettable and unfortunately when it comes to the majority of the NPCs in this game they are just plain forgettable.  I don't remember a single name of an NCR character whatsoever.  On top of that, even if I remember them I don't really give much of a rip about them either.  Most everyone is pompous or insane to the point that I just flat didn't care about these characters in particular.  There are a few exceptions but it's just lackluster.

The companions however... I can name each and every one of them.  We have the cyborg dog named Rex, an ex-caravan merchant Cass, an ex-NCR sniper named Boone, a robot ED-E, a ghoul mechanic Raul (who can also become a vaquero), the friendly and slightly crazy Nightkin Lily, the Brotherhood of Steele scribe Veronica, and the scientist Arcade.  These eight wonderful characters have been completely fleshed out and interact with their surroundings.  They will comment on their surroundings and the quests you have completed or are in the process of completing while they are with you.  You slowly gain their trust and have more options open to you for conversation and side content.  Even other characters will comment on your companions as you walk past them.  When you no longer wish to travel with a companion you can send them back to their usual haunts or you can send them to your home where they interact with all the things in your house as well as each other.  I may not have cared about the majority of the NPCs but I cared deeply for each of the companions I had.  I truly wanted to travel the wasteland with each and every one of them.
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Just like the Locations section this one ended up changing as I was writing it.  This one was originally supposed to go to Fallout 3 hands down.  There are so many NPCs that were so great I couldn't possibly see how Fallout New Vegas could even compare.  Then I started thinking about the companions.  Dogmeat was a wonderful companion in Fallout 3 and Fawkes was helpful but incredibly annoying and I never had any other companions other than those two... which I only found out in the writing of this blog that it's because gaining companions had to do with your karma through the game and since I was always a good character, half of the companions were closed off to me.  While that's a neat idea for immersive purposes it's still kind of silly to lock off characters just because you aren't evil.  All eight of the companions in New Vegas however are amazing.  It's one thing to have a world full of wonderful people you want to help save but it's just as important to have a small group of friends you'd go through hell with.  Both of these games provide one piece to the essentials.  So as a complete surprise to myself I'm going to have to do this again...

So this Category's winner is
Current Score: Fallout 3 - 2          Fallout New Vegas - 1

Items and Equipment
I'm going to drop any pretense that this section is going to be a compare and contrast like the rest of the article.  In fact, there is one and only one reason this was included and that's because one of these games did something amazing in regards to your items and equipment.

Both games have a grand selection of handguns, shotguns, grenades, mines, laser weapons, plasma weapons and various melee style weapons.  Both games have tons of different types of armor with different perks and stats.  Both games showcase the ability to craft unique weapons at a crafting table to assist you with your journey.  Also, both games showcase the fact that weapons degrade with time and must be repaired or replaced as necessary.  There doesn't seem to be much to compare here at all with everything being so similar.  Well... there are two big changes that Fallout New Vegas made to the game which made this section necessary.

New Vegas, with it's importance on different factions and how the world relates to them added an additional dynamic to the armor you are wearing.  You can disguise yourself as a member of a certain faction and it will have certain effects.  If you find some NCR armor, even if you have sided with the Legion, they will attack you.  If you chose to help the people of Goodsprings against the Powder Gangers and show up to their headquarters normally they will shoot at you but if you show up wearing a Powder Ganger uniform they will let you in so long as you don't dawdle and allow them to realize you aren't one of them.  It's an insanely interesting idea that allows you access to areas more peaceably or violently depending on what you're wearing and it makes choosing your armor more than just seeing what stats are the highest.

Also there is the addition of adding modifications to certain weapons.  You can have a sniper rifle yes, but you can also have a silence sniper rifle with extended zoom or whatever fits your needs.  It makes your journey much more interesting while having custom weaponry rather than just any old gun looted off the corpse of an enemy.
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Don't really need to summarize but I will.  Both games have an excellent variety of armors and weapons but since New Vegas actually did something unique with the idea the winner is clear.

So this Category's winner is
Current Score: Fallout 3 - 2          Fallout New Vegas - 2

Side Quests
While having a main storyline that is interesting and exciting certainly is a must, the side content can be almost as important.  Surely you want to care about the main thing that's happening but you also want to be able to do more optional content to add to the atmosphere or gaming experience.  It's in these side quests that you can get more character development, a greater understanding of the lore, or just some awesome action.  I'm going to take a look at both Fallout 3 and Fallout New Vegas and list just a few of the more memorable side quests to see who has the superior content.

Fallout 3 Notable Sidequests
Blood Ties - Upon arriving in the town of Arefu, you find out that the town has been terrorized by a group of people known as the Family, where a young boy has been taken away and his parents murdered.  You track down the family to find that they believe they are vampires and only came to the town to fetch the boy who was undergoing the thirst for blood and took the fall for him as he killed his parents to drink their blood.  Will you destroy the vampires or find a peaceful way to settle this therefore gaining the vampire ability to heal more from the consumption of blood?

Head of State - Through your travels you will most likely come across the Temple of the Union or the Lincoln Memorial.  The Memorial is the temporary strong hold of a group of slavers wishing to keep runaway slaves from using Lincoln as a beacon of hope for their cause.  The Temple of the Union however is a group of runaway slaves who have found the severed head of the Lincoln Memorial and wish to drive the slavers out and restore the memorial to use as a stronghold for runaway slaves all across the wasteland.  Will you side with the slavers to wipe out the slaves or will you side with the slaves to restore the Lincoln Memorial?

Reilly's Rangers - When you reach the Underworld, a part of the Museum of History which is a safe place for ghouls, you find that their doctor is trying to take care of a woman named Reilly.  She is the leader of a group of freedom fighters who attempted to find medical supplies in an abandoned hospital.  Unfortunately upon their arrival, a group of Super Mutants charged in and trapped them on the roof with dwindling ammunition and supplies.  Reilly attempted to sneak off the roof but was injured severely.  Can you patch up Reilly and make it to the hospital and save Reilly's Rangers before it's too late?

Stealing Independence - (Insert Nicholas Cage joke here)  While on board Rivet City you will probably come across a museum to the United States History.  The curator sends you to the National Archives to get the Declaration of Independence.  While there you  team up with a woman named Sydney to navigate through the defenses of the National Archives including a robotic version of Button Gwinnett, the second signer of the Declaration.  Can you keep Sydney alive and convince Button to turn over the Declaration to you as to keep this historical document safe?

Fallout New Vegas Notable Side Quests
That Lucky Old Sun - As you travel through the desert wasteland, you'll eventually find Helios One, a large solar power generator which is currently held by the NCR.  Helios One helps provide power to the New Vegas region to take some of the burden off of Hoover Dam.  Each faction wants the generator to power different parts of the world.  Will you attempt to give everyone power, only power to a certain faction's interests or will you sabotage the whole thing causing power issues across the land?

Come Fly With Me - Nipton has been seeing a lot of ghouls coming from the old factory nearby.  Upon your arrival you find that the ghouls which are not feral are part of a religious group known as the Bright Brotherhood led by a glowing ghoul named Jason Bright.  They wish to escape the wasteland and head into outer space toward their version of heaven and have recruited a man who believes himself to be a ghoul to help.  In order to get them to the rocket you must clear out a group of Nightkin in the basement to clear the pathway for them.  After arriving at the rockets it's clear they they won't fly without some repairs.  After repairing and refueling the rockets ti's up to you to either assist them with reaching the stars or cause the rockets to crash into each other destroying the ghouls.

Beyond the Beef - When arriving at the Ultra Luxe Casino, you find that the workers are really odd.  They are nice to the point of being creepily too nice.  While in there, a rancher asks you to help find his son who has gone missing.  After asking one of the managers you find out that the White Glove Society (the people working the casino) used to be cannibals but the practice is now forbidden.  After speaking to the other manager Mortimer, you find that he is trying to bring the White Glove Society back to their roots of being cannibals by secretly preparing a meal for them made of human flesh from the rancher's son which he kidnapped.  Will you save the son but still allow the White Gloves to become cannibals?  Will you let Mortimer's plan continue?  Will you save the son and sabotage the feast outing Mortimer and keeping the White Gloves free of cannibalism?

Wang Dang Atomic Tango - This seems like one that people would probably miss if they didn't talk in detail to the owners of the Atomic Wrangler bar.  The Atomic Wrangler has "something for everybody" and that includes willing prostitutes.  They have found some of their clients have specific requests and have asked that you procure these new employees.  They want a cowgirl ghoul, a smooth talker, and a sexbot so it's up to you to track down people with the proper skills or programming to do the job.  I laughed pretty heavily at this one.

But the best side quests of all in Fallout New Vegas are...

Companion Quests - I had previously mentioned how great the companions are in New Vegas as they interact with the surroundings and so on.  However what makes them even more amazing are the companion quests that you get while you have them as active companions.  After you have been traveling with a companion for a certain amount of time and they witness certain trigger points in the game you can start a quest specific to that companion.  A couple of the more notable ones is getting Rex a new dog brain as his has been dying, or helping Cass take revenge on the people who destroyed her caravan.  The most interesting however is Arcade's who sends you on a mission to gather the rather old remnants of the Enclave and with them all gathered they swear allegiance to you in the battle for Hoover Dam.
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As you've probably noticed by now, almost everything that Fallout 3 does well or poorly, Fallout New Vegas does the exact opposite.  The Main Storyline in Fallout 3 was wonderful whereas the main storyline in New Vegas I felt was lacking.  When it comes to Side Quests however, New Vegas shines!  I spent far more time doing the side missions and loving every minute of it than the time I spent doing the main quest.  The things I was doing and the places I was going just seemed far more interesting than revenge and a turf battle.  The companion quests were just the cherry on top of something that was quite enjoyable.

So this Category's winner is
Current Score: Fallout 3 - 2          Fallout New Vegas - 3

Downloadable Content
For our final category we look at DLC.  In this day and age, the ability to have continued gameplay through the continued support of game patches and DLC is a must.  Both Fallout 3 and Fallout New Vegas have given us various types of DLC and we'll take a look at each of them to figure out which is the superior content.

Fallout 3 DLC
Broken Steel - Broken Steel allows you to continue with your game after the main storyline is over.  You wake up from being knocked unconscious to see that Project Purity is working.  There are several things added to the world now that the water is pure.  You are tasked to join the ranks of the Brotherhood of Steel to wipe out the remaining Enclave at their mobile base.  With the help of Liberty Prime (who eventually gets destroyed by airstrike) you find and destroy the Enclave's mobile base by means of the same satellite airstrike they used against Liberty Prime thus ending the Enclave.

Operation Anchorage - The Brotherhood of Steel Outcasts are sending out a help signal.  They have found a pre-war facility and believe there is some wonderful pre-war tech there to learn from.  However, the only way to open the door is to survive a military simulation of the Liberation of Alaska from the Red Chinese.  Just as they say in the Matrix, if you die in the simulation you die in real life.  So it's up to you to finish out the simulation and keep your health and ammo full with the use of recharge stations in the simulation in order to open the doors and grab yourself some sweet tech including a suit of armor that never degrades!

The Pitt - The Pitt is a DLC pack with a lot of morally ambiguous choices.  After answering the radio signal of a man named Wernher who takes you to the ruins of Pittsburgh which has become a Raider town filled with slaves and people falling to a disease similar to radiation poisoning.  It is said that the raider leaders have a cure for the disease but are not giving it to any of the slaves.  You go undercover as a slave to find out what's going on.  After doing some odd jobs and fighting in the arena you are awarded your freedom and go to see the Pitt's raider leader.  It is discovered that the cure is actually a baby born with radiation and disease immunity.  Will you side with the raiders allowing them to lovingly keep their child and search for a cure through her blood while keeping people enslaved but alive, or will you side with the slaves by taking the baby away from their loving parents and give the slaves freedom though their new found absolute freedom will probably kill them in their reckless abandon?

Point Lookout - You take a ferry ride up the river to Point Lookout Maryland, a place where no atomic bombs actually landed but a place that was abandoned by the rest of the world and has therefore turned into a swamp.  There is an old battle that has waged for 200 years between a brain in a jar who has taken control of a group of natives that worship him, and a ghoul in a mansion.  Will you assist the tribals and the brain or will your aid go toward the ghoul who has shown you kindness?  There are more things to this DLC than meet the eye but that's the short-hand version.

Mothership Zeta - Turning your radio on you hear an unintelligible sound.  Following it to the source you found a crashed alien ship but are then immediately beamed up the the Mothership Zeta.  Aliens have been abducting people for centuries and you are their latest catch.  Together you, a slaver, a pre-war soldier, a pre-war girl, a samurai, and a few other soldiers team up to break free from the alien craft, take over the Mothership Zeta, and defend the earth from an invading spacecraft similar to their own.


Fallout New Vegas DLC
Dead Money - Welcome to the mother of all DLC and the standard to which I hold any and all future DLC against.  Upon following a radio signal to an abandoned Brotherhood of Steel bunker, you are knocked unconscious and awaken without your gear and a slave collar on.  A hologram of a man named Father Elijah tasks you to track down three other "slaves" to attempt a heist on the Sierra Madre Casino, the worlds greatest casino which never opened and holds an untold fortune.  Together with a mute ex-Brotherhood woman, the a ghoulified ex-lounge singer, and a nightkin with two personalities, you open the Sierra Madre while trying to avoid your slave collar exploding due to interference or toxic clouds.  This eventually leads to you breaking the vault and having to escape before the Sierra Madre explodes.

Honest Hearts - After signing up to assist a caravan to the region of Utah's Zion National Park, you are ambushed by tribal "White Legs" and the majority of your caravan killed in the process.  In order to get out of Zion, you must settle the tribal dispute between a man known as the Burning Man, and a New Canaanite Missionary to decide who will become victorious over the unspoiled lands of Zion.

Old World Blues - You are abducted and experimented on by a group of ancient scientists who have completely replaced their bodies with machinery.  They have removed your brain in order to get themselves a body back, however a rogue scientist named Dr. Mobius has taken it.  You search the area of the "Big MT" to recover lost technology and find your brain.  Upon reach Dr. Mobius it turns out that he has not been evil this whole time but has been plaguing the other scientists so that they do not continue their horrific experiments on the entirety of the wasteland.  It's up to you to either convince them to stop... or kill them!

Lonesome Road - The origin of the courier's story is finally told as the original courier who was supposed to take the platinum chip (but vanished) contacts you.  The original Courier, Ulysses, promises to explain why he did not deliver the platinum chip but only if you do a job for him by heading into The Divide.  Upon arriving there you make your way through a long road full of nuclear warheads and unspeakable creatures eventually finding Ulysses yourself and hearing the story.  Either by killing him or convincing him to join your side you are given an option.  You can send a nuclear missle to the NCR, Caesar's Legion, both, or cancel it all together.

Courier's Stash and Gunrunner's Arsenal

The Courier's Stash was a collection of pre-order bonuses and other content to add additional items to the game as soon as you downloaded it.  If you downloaded it during your playthrough all those items would be given to you instantly, but if you got it and re-started the game you would begin your game in the doctor's house with all those other items.  Gunrunner's Arsenal added a ton of unique and expensive weapons and items to the game to enhance your playthrough.
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Now as you read, Dead Money is the DLC to which I hold all other DLC to.  It's my high standard of which most other things fall desperately to achieve.  It's nothing short of an absolute masterpiece and makes New Vegas worth purchasing alone. Yes it's that good.  However, that being said, the other DLC in New Vegas was nothing compared to that masterpiece.  Honest Hearts and Lonesome Road are just an annoying waste of time.  I remembered and enjoyed basically nothing from those sets.  Old World Blues was neat because of the Doctor Who references and the talking appliances that always crack me up but the Big MT just left me kind of "MT" as well.  It was missing something vital to make me really enjoy it.   The other two DLC packs were just item packs which did add some awesome content and made the beginning of your game easier.  There is also the fact that one key thing is missing, which thankfully Fallout 3 decided to do... there is no post-main quest line gaming.  No matter what DLC gets added as soon as you decide which faction wins Hoover Dam..that's it!  Fallout 3 added DLC to allow you to continue exploring the wasteland after the main storyline is complete... a feature that I have been used to since...oh  THE FIRST RPG I EVER PLAYED
(to be fair coding a post-game for every faction ending would be difficult but not impossible)

Fallout 3 on the other hand, as I have already stated, allows for you to continue playing the game after the main storyline is complete.  You get to see the fruits of your labor.  On top of that, Operation Anchorage is a different kind of experience where you can't loot from bodies, you can only interact with certain elements in the game and you can command your own squadron...which gives you armor that cannot degrade whatsoever!  The Pitt is kind of weird but it gives you the experience of making the best out of two bad decisions.  Point Lookout gives us something different to look at for a change in a game that gives you nothing but gray and brown.  It also includes one of the weirdest sequences I've ever seen and if chosen the right path, a couple plot twists to keep you guessing.  And then, of course, Mothership Zeta is something unlike anything else in Fallout.  It's ALMOST Dead Money good!  With that being said there is a clear winner here.

So this Category's winner is
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Now that gives us a final score of....
FINAL SCORE: Fallout 3 - 3          Fallout New Vegas - 3


That's maddeningly unhelpful.  Let me be completely honest with you.  I know having a tie between them is the easy way out of the entire debate, however that was not my intention whatsoever.  In fact, when I wrote down the notes for this, I had every intention of declaring Fallout 3 the better game overall.  However as I began thinking about each of these categories, my realizations changed and we ended up with a tie purely because that's how I really feel at the end of the day.

So, in the end we haven't decided a single thing.  Both Fallout 3 and Fallout New Vegas are exquisite games.  Sure they have some flaws here and there, and yes, there will be copious amounts of glitching as it's a Bethesda product.  When they slap so many things in a game, bugs and glitches are pretty much guaranteed.  Both games are so great that I find it hard to put into words, and you should honestly give both a try especially since the Game of the Year and Ultimate Editions are becoming so cheap to purchase!

Fallout 3 and Fallout New Vegas are two sides to the same coin of absolute awesome.  What one game does excellent the other game does poorly, and vice versa.  This is why the fans are so split on which game is the better.  If you were to take the best elements of both of them, you would have quite possibly the ultimate Fallout game.. and quite possibly one of the greatest games to ever be created.  Here's hoping that Fallout 4 does just that and becomes that breathtaking masterpiece we know it can be.

Thanks for listening, chiiiildren.  This is Three Ghost AWOOOOOOOO And I'll catch ya later!

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If you want to see my other Video Game discussions and reviews, click here!

Tuesday, September 8, 2015

Ghost's Kitchen: Turkey Burgers

What's Cooking Today?
Turkey Burgers

Hello, and welcome to another segment of

Turkey Burgers...yes you read that correctly.  Turkey Burgers tend to get a bit of a bad rep.  Maybe it's because I live in the South that turkey burgers get a poor reaction.  Generally any time that I'm eating these burgers or mention eating them I get looks of sadness and pity.  That may be simply because most Southerners tend to react the same way to real (or perceived) "healthier versions" of other foods.  That reaction, of course, being...


When I mention that I'm eating turkey burgers I generally get the same types of responses.  "Are you on a diet?"  "Turkey burgers just aren't good because they're so dry."  "I just don't know about this health food junk, what's wrong with beef?"  I'll be perfectly honest with you.  If these happen to be  your go to responses to the words "turkey burger" then you're either missing an educational experience or someone has done you a sizable disservice with pitiful cooking because these things are delicious!

Yes it is true that turkey can be dryer than beef but there are simple measures to make that not so.  Turkey burgers are generally healthier for you but just because it's "healthy" doesn't mean you have to give up quality and flavor.  If you follow these simple instructions you too can keep your burgers moist and flavorful while cutting back the calories.

Gather your Ingredients and Tools
  • 1 package of 97% Fat Free ground turkey (usually comes in 1 1/4th lbs for some reason)
  • Worcestershire Sauce - 2 Tablespoons
  • Olive Oil - 2 Tablespoons
  • Garlic Powder - I Teaspoon  (If you have STRONG garlic powder use a little less)
  • Salt - 1/2 Teaspoon
  • Buns
  • Whatever you top your burgers with  (I simply use cheese, mayo, and occasionally a leaf of spinach or two)
  • Set of measuring spoons 
  • Mixing Bowl
  • Skillet
  • Cooking Spray
  • Turner/Spatula
  • Cutting Board or Extra Plate
  • Patty Maker (optional)

1. Put all Ingredients in bowl
In a large mixing bowl, place the ground turkey, 2 tablespoons of Worcestershire sauce, 2 tablespoons of olive oil, teaspoon of garlic powder, and 1/2 teaspoon of salt.


2. Get Hands On!
I've found the best mixing tool is to just use your hands.  You'll be using them in the raw meat a lot so might as well get used to it now.  Mix up these burgers until the seasonings are mixed thoroughly and you see few if any lighter pink portions where no seasoning and sauce has gotten.  You can use a potato masher but I've found that using a tool just mashes up the meat too much and it becomes less of a burger and more of a paste making it more difficult to cook due to the density.

Side Tip

If you or someone in your family are a little "funny" about raw foods and don't trust that they will stay good longer than a couple hours you've probably placed the turkey in the freezer.  Unfortunately the styrofoam containers that these generally come in are not conducive to thawing in the fridge the way you are supposed to even after being placed in there overnight.  Quite often if you have frozen turkey you may find that it's still partially frozen causing a fair amount of pain to your joints due to the extremely cold temperature.  My solution is to partially fill your sink with the hottest water you can possibly get it to and place your plastic mixing bowl in there.  (If you are using metal then decrease the temperature of the water to just warm)  This way the water heats the actual bowl enough to warm up the turkey slowly as you mix without causing any of it to actually begin the cooking process


3. Find your Burger Size
This one is mostly up to you but at this point you'll need to get a decent sized ball of meat out of the mixing bowl to begin making your burger patties.  In all actually the ball I have above was almost too big because you should be able to get around six burgers from this mixture total.  However if you like thin burgers or really thick burgers then do what you like and your burger yield will obviously be different.


 4. Make your Patties

I have a very simple patty maker to create my burgers, but if you don't have something like that then you can simply flatten it out and make a patty shape with your hands.  No one said it has to be a perfect circle or anything.  Place your raw patties on a spare plate or a cutting board so that you don't get anything all over your counter.  Again, I always try to go for 6 patties but your preferred thickness could make that change.




5. Place Patties in Skillet
Spray your large skillet with cooking spray and place all (or as many as you can fit at a time) of your patties into the skillet.  Turn the heat to a medium high with it being a little closer to the medium setting.  LEAVE THEM ALONE at this point.  Just let them sit there until the next step.


6. Knowing When to Turn your Patty Over
The best thing you can do for your turkey burgers is to just let them sit and flip them over as little as possible.  After a while the sides will begin to cook and white will begin to show along the top of the burger around the ring such as in the one I'm pointing at and the one behind my hand you can barely see.  Once they reach this point (around 3-4 minutes) flip them over and leave them for an additional 3-4 minutes.

7. Knowing When They are Done
After you've cooked both sides for 3-4 minutes each it becomes harder to know when your burgers are done.  Take your turner and gently press down on top of the burger.  If it feels like a sponge then it's probably not done but if it's beginning to feel firm then you're close to done if not done already. This just takes practice and if you need to, simply place a small cut in the center of one and check the color.   This will unfortunately release some of the juice and oil that was cooked inside the burger and make it a little more dry but with the amount of olive oil we had it shouldn't turn your burger into the Sahara Desert.  Practice makes perfect and no one is going to fault you for giving them a burger with a small cut in the center if it means you haven't given them raw meat to eat.


8. Add your favorite burger toppings and enjoy!
As stated in my ingredients I just use cheese and mayonnaise with my burgers.  Sometimes the garlic powder can be a  bit strong so you'll want that cheese and mayo to mellow it out a bit but if that's not your thing then do what you please with them.

I hope that you and your family enjoy these burgers and if you are one of those who weren't sure about turkey burgers that this will change your mind.

This is Ghost, fading into the darkness
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If you want to see my other food topics and recipes then simply click here!

Tuesday, September 1, 2015

Ghost in the Case: Treasure Planet

"You got the makings of greatness in you, but you got to take the helm and chart your own course. Stick to it, no matter the squalls! And when the time comes you get the chance to really test the cut of your sails, and show what you're made of... well, I hope I'm there, catching some of the light coming off you that day."
 

Ghost here, thanks for joining me today.  I welcome you to another
There are some stories that are unforgettable... stories that stand the test of time.  These stories have been around for years and will continue to be around for decades to come.  With time, of course, comes adaptation and change.  Each person wants to add something different to the story while keeping the same core story intact.  We've seen countless retellings of Snow White, and Beauty and the Beast and I guarantee in the next 100 years we'll see countless more. It's natural to want to see a different take or a different side on a cherished story.

Treasure Planet is one such retelling of a classic story.  It takes the classic tale of Treasure Island but places it in space.  This is one that I admittedly hear people talking about a little more lately because more people are taking a closer look at this film as opposed to when it was first released. Is this a faithful retelling of Treasure Island or was this particular idea best left forgotten?

The Story
Jim Hawkins is a troubled teenager who grew up with pirate stories and is constantly in trouble with the local law enforcement.  He and his mother run an inn which is barely making it.  One day, a small space ship crash lands outside of the Hawkins' inn and an old salamander type creature named Billy Bones emerges from the wreckage with a treasure chest ranting about a cyborg.  Within minutes old Bones has passed away and has given Jim a strange looking orb.  Suddenly a group of pirates attack the inn burning it to the ground as Jim and his mother escape with help from their friend Dr. Doppler. 

At Doppler's house they discover that the orb is actually a star chart with every known planet out in existence including the legendary Treasure Planet, the secret fortified planet where pirate Captain Flint kept all of his treasure.  Seeing this opportunity, Doppler funds an expedition complete with Captain Amelia, First Mate Mr. Arrow, and a rather dangerous looking crew.  Doppler decides to take Jim with him on the voyage in the hopes that it will mature him along the way.  Captain Amelia tasks Jim as the cabin boy and puts him to work under the ship's cook, a cyborg by the name of John Silver.

As the ship heads towards Treasure Planet, Jim and Silver get to know each other better and foster a sort of Father/Son relationship that Jim never had since his father abandoned the family.  After the first mate is murdered by one of the crew making it seem that Jim hadn't tied the ropes properly, Jim happens to overhear the crew's plan to have a mutiny and take the treasure map for themselves.  Jim rushes to warn the captain as the mutiny begins earlier than planned.  Believing he has grabbed the treasure map (which was actually a transforming pet named Morph) Jim escapes with Captain Amelia and Doctor Doppler only to crash land on Treasure Planet.

With Amelia hurt from the ordeal and Jim discovering that he had picked up Morph instead, Jim tries to find a sneaky way back up to the ship in orbit around the planet to track down the real treasure map.  Along the way he runs into a robot named BEN who has completely lost his memory banks.  The pair of them hijack one of the pirate longboats and make their way back to orbit and retrieve the treasure map.  Upon returning to camp, however, Jim discovers far too late that Silver and his gang have taken the Captain and Doppler captive as Silver takes the map from Jim's hands.

Following the orb's path, the pirates and captives come to a ledge and through Jim's cunning learn that the orb powers a large portal which opens up to any planet known to exist with the simple touch of the hologram.  Jim touches Treasure Planet's hologram and the portal opens to a treasure room which would make Aladdin's Cave of Wonders jealous.  However the celebration doesn't last long as Jim finds BEN's memory banks held by the skeletal remains of Flint.  BEN now remembers the booby traps that Flint had place in the treasure room as the planet begins to self destruct.  Due to the chaos Jim is tossed from a boat and is hanging on to a ledge for dear life.  Silver hesitates as he could pilot the boat out of there with enough treasure for a lifetime but abandons it to save Jim's life.  The pair escape the treasure room and by using the portal get the others back home safely.

As BEN, the Captain, and Doppler celebrate Jim's work, he notices that Silver is missing.  Going below deck he finds Silver trying to escape on a long boat.  Silver offers to take Jim with him so the pair could explore the stars together but Jim said he was going to choose his own path because a crazy old cyborg once told him that's exactly what he should do.  The pair embrace as Jim let's Silver go.  The movie ends with everyone celebrating Jim's graduation from the academy as he looks outside to see that the clouds have formed into the shape of Silver smiling down at Jim's achievements.

What's Good About It?
In order to get any adaptation of Treasure Island correct you have to get the relationship between Jim and Silver down perfectly, and this film does that.  Though most of the relationship is developed through a musical montage it still doesn't feel phoned in.  There are silent moments where it's just the animation allowed to portray the feeling rather than the character telling us how he's feeling.  You really believe their relationship and that though they have different paths in life they truly do care for each other as a father and son would do.  It makes the final scene of the movie powerful...cheesy, yes, but powerful as Silver is there in spirit to congratulate Jim.

One thing I really enjoyed was the slight changes they made to Jim Hawkins.  In the original book, Jim was just a young naive nice boy but in this one he was a troubled teenager always getting into trouble who had a chip on his shoulder.  Why was this a good change?  Well first off it showed real growth and change in the character that made an impact.  However what it also did was fully embrace what people were going to think anyway.  A young man by the name of Jim running around in the future who ends up going on a journey through space and becomes an officer?  The parallels to James T. Kirk and Star Trek were bound to happen and it was nice to see Disney fully embrace the similarities and run with them.

I struggled with whether or not to put this point on the "Good" list or the "Weak" list.... and that would be the artistic choices made in the film.  Obviously this film is set in futuristic space with ships that travel the stars, lasers, cyborgs, and aliens of all sorts.  Yet for some reason the ships, houses, and clothing style are all straight out of the 1800's.  I find the combination of past and future quite fun and interesting kind of like how Marvel has had to combine ancient Viking with futuristic science in the Thor movies.  However I can fully understand that some people see these contrasts as very bizarre.  For example if the ships are wooden and have no bubble of air around them then how are people surviving out in space?  I tend to not think about it and say it's a universe where there is air in space or there's something about the ship protecting them but I'd fully understand if this art style choice wasn't to your liking.

Whats Bad Weak About It.
The last time I used change the word bad to weak was for my Lost Horizon review.  I'd like to go ahead and say that this is nowhere near as good as Lost Horizon but I feel that this is deserving of the "weak" title instead for a completely different reason.

With the exception of the three things I mentioned above (Jim and Silver's relationship, the changes made to Jim's character, and the art choice) everything else about this movie is....just okay.  There's nothing outstanding going on but at the same time there's nothing to wave an annoyed finger at either.  It's all passable and decently good.  The other character such as Doppler, Amelia, Arrow, and the pirates get their job done while being decent characters though nothing really fresh or new.  BEN is your classic annoying Disney side character who shouts a lot but he's only in the last 20 minutes of the movie and I've seen far more annoying side characters than him.  The story follows the book enough and only takes liberties when necessary to fit the space theme it has been set in.  There's' not really much else to say about it because there's not much that stands out to really talk about all that much.

Final Thoughts
There are people out there of the opinion that if the majority of a film is "good but not that memorable" it's kind of the worst sin imaginable.  While I do agree that not being too incredibly noteworthy is a big problem for a film I don't think this applies to Treasure Planet.  While I couldn't talk that much about any parts other than the three good ones, those three good points are done exquisitely.  I always remember this version of Treasure Island because of the strange atmosphere, the relationship that seems real and the changes made to Jim.  They make the film a very pleasant experience.  If the thought of Treasure Island in space with a bit more weirdness and a bit more heart in it sounds appealing to you then pick up a copy and see what all those buzzfeed lists have been talking about when they mention this film.

Treasure Planet is rated PG and is available on DVD from Disney.
This is Ghost, fading into the darkness
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If you want to see my other Movie and Television reviews/recommendations then simply click here!