This is the standard spoiler warning. If for some reason you actually find it in
your heart to care enough about not having Disney’s The Little Mermaid: Magic
in Two Kingdoms spoiled then I would sit back and ponder that decision for a
moment… just think about it.
This is Ghost, thanks for joining.
Mini games
Yeah yeah I know! Mini
Games have become a staple of the industry for quite some time much to the
chagrin of many gamers. Why is it that
mini games strike a nerve with gamers such as myself, and what exactly do I
identify as a mini game? The true
definition of a mini game is a short video game often contained within another
video game which is always smaller or more simplistic than the game in which it
is contained. I would like to expand
upon that. If a mini-game is standalone
then it is to be considered short and relatively simplistic in nature so stuff
like Bloons and Sniper Assassin which you can find online are definitely part
of that category.
Those things are perfectly fine, they are free to play
and found online with a simple Google search.
They serve their purpose of alleviating boredom for a few moments and
are promptly forgotten afterwards. They
understand their target audience and the expectation for that audience and
produce a quality product based on these expectations. They perform very well, especially the two
games I mentioned above; give them a try if you want something fun to do. However you can’t exactly call yourself a
gamer or a video game fan if those are the kinds of games you play. They are good and I have no quarrel with
them; it’s the other kind of mini game which I so often have problems
with.
Mini Games as part of a regular game can be very tricky
to handle. There is some debate as to
what exactly constitutes as a mini game and not just part of the regular
challenge of gameplay. I like to define
Mini Games when it comes to being part of a greater game as any activity that
is either called a game inside the world, or any activity that actively changes
what you normally do during regular gameplay.
The first things that come to mind when I think of mini games inside of
games are things like the shooting gallery in Legend of Zelda Ocarina of Time,
the Game Corner in Pokémon Red and Blue, and the RC Car challenge in Duke Nukem
Forever.
I CANNOT BELIEVE I JUST REFERENCED THAT GAME
Mini Games have their place and can be a very fun
addition to the playing experience especially if they give worthwhile rewards
and bonuses; something that the Zelda series often succeeds in. However
they can also be an annoyance beyond all reasoning. The point of a mini game is to do something
different than what you would normally be accustomed to doing in order to
achieve some goal or just to have a little bit of fun or challenge. But when mini games become essential or even
required game developers are stepping into a whole new realm of bullcrap. Extremely poor designs, incredible
difficulty, and forcing a player to participate in a game style that they may
not enjoy or even be terrible at are just a few of the reasons why people hate
mini games. If I wanted a platforming
game, I would have bought a freaking platforming game, not an action/adventure
game.
Let’s look at a couple of quick examples from the Legend of Zelda series since I praised it just a few minutes ago
Let’s look at a couple of quick examples from the Legend of Zelda series since I praised it just a few minutes ago
GOOD MINI GAME – Shooting Gallery
Ocarina of Time
This is a very simple straightforward game of hitting the targets with either the slingshot as a child, or the bow and arrow as an adult. It is a challenge without being overly difficult. It might take you a couple of tries but you’ll get there in the end. On top of that, it’s entirely voluntary. You only play this for the fun of having a challenge if you want it. Sure you get rewards like a larger seed back or a bigger quiver, as well as money but none of that is required to beat the game it’s just something they tossed in there for some added fun.
Ocarina of Time
This is a very simple straightforward game of hitting the targets with either the slingshot as a child, or the bow and arrow as an adult. It is a challenge without being overly difficult. It might take you a couple of tries but you’ll get there in the end. On top of that, it’s entirely voluntary. You only play this for the fun of having a challenge if you want it. Sure you get rewards like a larger seed back or a bigger quiver, as well as money but none of that is required to beat the game it’s just something they tossed in there for some added fun.
BAD MINI GAME – Tokay Feeding
Oracle of Ages
Holy Crap did this suck. When you land on the Tokay’s Island all of your gear is missing so you’re already really annoyed but in order to get an item that is required so that you can get all of your equipment back and continue the game you are forced to play this mini game where you pick up large pieces of meat and toss them at the creatures as they pass by on the left and right. First off the Tokays move fairly fast and if you miss a single one you have to pay 10 rupees to play again and keep going till you get it done 100%. Also it’s a required action to perform. You have to deal with this stupidity or else you cannot finish the game. I haven’t played this since I was probably 16 so I have increased my skill as a gamer since then but I remember being SO pissed off over this because I kept having to harvest rupees cause one of the little buggers was always too fast for me to run across the screen and toss the meat properly.
Oracle of Ages
Holy Crap did this suck. When you land on the Tokay’s Island all of your gear is missing so you’re already really annoyed but in order to get an item that is required so that you can get all of your equipment back and continue the game you are forced to play this mini game where you pick up large pieces of meat and toss them at the creatures as they pass by on the left and right. First off the Tokays move fairly fast and if you miss a single one you have to pay 10 rupees to play again and keep going till you get it done 100%. Also it’s a required action to perform. You have to deal with this stupidity or else you cannot finish the game. I haven’t played this since I was probably 16 so I have increased my skill as a gamer since then but I remember being SO pissed off over this because I kept having to harvest rupees cause one of the little buggers was always too fast for me to run across the screen and toss the meat properly.
But now we’ve come to the worst of the worst thing about
mini games; video games that are nothing but mini games. You know the ones; the casual pandering
bullcrap that they often like to refer to as Party Games.
Or Game Party apparently….whatever
This is why gamers weep.
There is a place for 5 minute mini games it’s called the internet and
you can play them for free usually. Or
at least put them in with another game as a side item. Don’t JUST slap together 30 or more tiny
games and try to market it as its own entity.
That’s just lazy and really shows no enthusiasm or quality control. Nintendo especially has been overly egregious
with things like that especially when it came to the Wii. Carnival Games, Mario and Sonic at the
Olympic Games, Game Party, Wii Play, Wii Music, the crap barrel is extremely
deep with this type of thing and it’s filled all the way to the brim.
Now I know what you’re going to say. Games like that are best suited for multiple
people. Things like Mario Party and
Carnival Games are things that you are supposed to share the experience with
someone else and have fun together. So
in the spirit of that… OK fine I’ll play a Mario Party game.
OK now we’ve got everything set in place been running around a little bit let’s
see who moves next?
OH THAT’S RIGHT I DON’T HAVE ANYONE TO PLAY THESE GAMES WITH
And the majority of games centered around things like this AREN’T wifi
capable. Now I understand the thought
process being that you are supposed to have fun with other people being present
so the banter and hilarity can be both on screen and off but let’s face
it... .any gamers only play games alone or only over
wifi. With many of the gaming systems
there is wifi capability and the availability of a microphone to chat over so
why not utilize these things?? If I have
the ability to hear my buddy shouting obscenities over a pokémon battle on the
freaking Nintendo DS then why can’t I over some sort of party game on a home console with the technology provided there?
That being said I’m willing to take back every single
thing I just said. Yeah I’ll accept all
of the above as great choices and excellent games even stuff like Game Party
because at least they aren’t what today’s game is; a series of mini games that
are attempting to be strung together in a storyline. At least Game Party and Carnival Games had
the common courtesy to know they are just a series of mini games and don’t try
to have some sort of narrative string them together. They are standalone units that you can select
from. But this game… OH this game is one
of THOSE abominable ones trying to take different mini games that have been
done five thousand times over and giving them the look of The Little
Mermaid.
Sorry for the extremely long intro to this but there isn’t a whole lot to really talk about with this game and I felt you really needed to know where I’m coming from on this one before I start so let’s head under the sea and see why it’s really NOT hotter under the water.
Disney’s The Little Mermaid: Magic in Two Kingdoms was
released on the Gameboy Advanced in the United States on October 6, 2006. As you can imagine given the long intro, the
game is comprised of eight different mini games which the player is ushered
from and to by the means of cutscenes.
Sorry for the extremely long intro to this but there isn’t a whole lot to really talk about with this game and I felt you really needed to know where I’m coming from on this one before I start so let’s head under the sea and see why it’s really NOT hotter under the water.
PLOT
Why yes, there IS a “plot” attempting to tie all these mini games together and
can you take a guess what that is? It’s
the plot of the actual movie. So if you
don’t know what the plot is then go rent The Little Mermaid on DVD and watch
it. It’s one of those movies that I actually
enjoy more as an adult but that’s probably due to my gender. They even went so far as to just simply rip
still frames from the actual movie to use them as the cutscenes with text
below.
I assume this was an attempt to give the game a little
bit of credibility but the attempt was still born and failed epicly as it comes
across as just lazy especially when the actual quality of the graphics in the
game portion are amazingly well done for a GBA game even though my screens don’t
do it justice. The mini games you play
are varied in style and direction and really don’t have anything to do with the
other as far as playing style but at the same time given the limitations of the
hardware it all just basically involves moving around or hitting the A, B, L,
or R button at the right time… not exactly rocket science here. But
still, the games are so random they really should be standalone units… so if
you ever get the chance to create a game and you plan on attempting to string
random mini games together with a story then you should at least… actually no I’m
going to stop you right there. NEVER attempt to string random mini games
together with a story. Just don’t do it!
The Games
As stated before there are eight mini games that you participate in during
gameplay so I will talk about each of them individually. I WOULD name them each by name but the game
is even too lazy to put up text as to what they actually are, just a picture of
the scenario… you know what that means
I GET TO MAKE UP NAMES MYSELF!!!
You start off inside the wreckage of the ship where Ariel
meets the shark and has to escape from him.
Except that doesn’t happen at all.
Instead she is running around the ship and can’t fit into holes in the
ceiling and floor causing Flounder to have to go in and pop air bubbles/create
air bubbles to move items like cups, forks and other such things around so that
they go to the main area so Ariel can pick them up. Supposedly if you sit around in an area with
Flounder too long the Shark will show up but nothing was so tricky that there
was even a glimpse of action or tension.
And on top of that EVERY SINGLE HOLE you come too, they have the same
dialog where Flounder asks if Ariel can get through the hole, she can’t so he
offers to go in. EVERY. SINGLE.
ONE. It’s so annoying. But once you collect all 10 pieces of
treasure you unlock a giant treasure chest and you’re carted off to the next
activity.
This happens during the portion where Eric’s ship is
sinking and Eric falls into the ocean.
You simply swim upwards to try to save him over four different
screens. You hit A to speed up, avoid
falling items that hurt you and slow you down, and if you need extra time just
move a treasure into a bubble and that’s it.
When you finally reach Eric just hit B over and over to take him to
shore and the game ends. Again it’s
really really simplistic. You don’t even
need the time extension unless you just have egregiously bad aim. If a barrel hurts you, then within a few
seconds you’ll find a health booster.
Your health regains itself on the next section of water and if you
somehow are awful enough to actually deplete all your health you just restart
again. There is no “Lives” system in
this game you just keep playing the section till you beat it.
That’s right people NO Game Over screen because there are no number of lives you just keep doing stuff over and over till you get it right. Now for some personal philosophy again but as much as I HATE Game Over screens and the feeling of inadequacy that it gives, it’s also a nice little dose of some form or reality. Adding a lives system at least gives somewhat of an added sense of “oh crap I can’t screw this up.” Instead of just holding everyone’s hand throughout every little step of their little tiny lives, then being eventually shoved into the real world where nothing is there to hold your hand and you should have had plenty of experience so you don’t become an “adult” acting like an absolute idiot because society says that children can do no wrong and they are all winners; WELL THAT’S NOT THE REAL WORLD THE REAL WORLD SUCKS AND MOST THINGS YOU DO WILL BE WRONG AND PEOPLE WILL EXPECT YOU TO KNOW HOW TO HANDLE FAILURE BUT THIS UPCOMING GENERATION AND THOSE AFTER IT WON’T BE ABLE TO HANDLE FAILURE CAUSE THEY ….
That’s right people NO Game Over screen because there are no number of lives you just keep doing stuff over and over till you get it right. Now for some personal philosophy again but as much as I HATE Game Over screens and the feeling of inadequacy that it gives, it’s also a nice little dose of some form or reality. Adding a lives system at least gives somewhat of an added sense of “oh crap I can’t screw this up.” Instead of just holding everyone’s hand throughout every little step of their little tiny lives, then being eventually shoved into the real world where nothing is there to hold your hand and you should have had plenty of experience so you don’t become an “adult” acting like an absolute idiot because society says that children can do no wrong and they are all winners; WELL THAT’S NOT THE REAL WORLD THE REAL WORLD SUCKS AND MOST THINGS YOU DO WILL BE WRONG AND PEOPLE WILL EXPECT YOU TO KNOW HOW TO HANDLE FAILURE BUT THIS UPCOMING GENERATION AND THOSE AFTER IT WON’T BE ABLE TO HANDLE FAILURE CAUSE THEY ….
Sorry… umm… my rabbit trail got a little out of hand
there. What was I doing again?
Remember that classic Under the Sea song that Sebastian
sang to help cheer up Ariel? Remember
how it was one of the best sequences in the entire movie? Let’s take something iconic like that and
toss a cherry bomb of bad right in the middle of it. Sound fun?
I didn’t think so.
So what do they have us do in this iconic scene? They have us simply hit a directional line or
button on the GBA whenever it appears on the screen. Just at any point it’s on the screen not at a
certain point on the screen to keep with the tempo or anything like that just
whenever you see the button prompt and have time to get to it during the
day. That’s it.
This is one that I have some real problems with. I know it’s supposed to be simple but this is
ridiculous. Since they are going with
the whole musical theme they could have had us hit the button right when it hit
a certain line on the screen or with the tempo of the song since it is a
playthrough of a song. It’s not a lack
of technology to do that because I’ve seen a GBA game where you hit buttons at
certain key times and even with the tempo of the song so it’s not that it’s
just sheer laziness.
Also what makes this fail in comparison is that this came
out in October of 2006. However in March
of the same year another game came out featuring mini games of The Little
Mermaid which executed the idea of hitting buttons to songs five million times
better, Kingdom Hearts 2!
Now I realize this is a Playstation 2 Title so ignore the
hardware and visual quality here. I’m
looking at the core mechanics of hitting a button at a precise time like in the
Kingdom Hearts 2 version. That could
have easily been done here but as per usual, we can’t put quality work into a
game aimed for children right?
This takes place while Ariel is headed to Ursula’s Lair
to become a human. Flotsam and Jetsam
simply create rings of water behind them in which Ariel needs to swim through
to keep up. This formula has been done
over and over and over it’s so very stagnant.
However this particular game has the distinction that if you miss a
ring, nothing happens and if you brush the bottom or top of the ring at the
last second with your tail rather than swim through it, it still counts. Programming at its finest, people!
Game 5 – Friday Night Wine and Death
This stage is a platformer…. OH GOODIE MY FAVORITE. My teeth are grinding together with
excitement over this piece of
…over this portion of the game.
Though I do find it highly comical to see a tiny crab
perform a double jump over top of a wine bottle that is five times the size of
him and that apparently he weighs so little that a bowl of jello can send him
soaring into the air. Dat Physics.
This game takes place during the rowboat scene in the
lake. You know the one where they sing
Kiss the Girl? Well if you thought this
had anything to do with that song then you’d be giving this game too much
credit. Instead, your mission is to keep
mood lighting on the boat by moving it around so that it’s always on the boat
till the love meter is full while occasionally hitting the a button when
prompted to summon frogs. So… let me get
this straight. You’re now a wizard who
can conjure up one of the plagues of Egypt to sing in an attempt to get Prince
Eric’s “Love Meter” all the way up? …
Make your own joke there people I’m not touching that one.
… I can only imagine this is how the planning meeting
went for this mini game.
Remember that 10 second scene where the animals rush in to stop the wedding and hit Ursula in her human disguise which results in the seashell she kept Ariel’s voice falling and shattering? Well how about we have the human Ursula just walking around and doing nothing with buttons appearing over her head and if you hit it multiple times one of the animals will come from off screen and hit her causing her to be confused, then the seashell will appear and you have to hit the right combination of buttons as prompted so that lightning will suddenly appear and break off a portion of the seashell so that eventually it breaks cause of the lightning.
Remember that 10 second scene where the animals rush in to stop the wedding and hit Ursula in her human disguise which results in the seashell she kept Ariel’s voice falling and shattering? Well how about we have the human Ursula just walking around and doing nothing with buttons appearing over her head and if you hit it multiple times one of the animals will come from off screen and hit her causing her to be confused, then the seashell will appear and you have to hit the right combination of buttons as prompted so that lightning will suddenly appear and break off a portion of the seashell so that eventually it breaks cause of the lightning.
Yeah that sounds like a fairly good representation of
what happened in the movie… if you watched it while stoned off your butt.
This takes place during the end of the movie where Eric
rams his ship into Ursula. He is on his
ship with a cannon and is shooting some sort of white stuff out of his cannon
instead of regular looking cannonballs.
So he shoots this white stuff out of his cannon at the tentacles that
are coming for him before they touch him while also shooting at the tentacles
blocking Ursula in the background revealing her stomach and breasts in the
background for him to ram into… WOW COULD THAT SOUND ANY MORE PERVERTED WTF??!
SERIOUSLY, I didn’t even sit here and craftily think
about how to turn that entire mini game into something that sounded sexual that’s
literally what all goes down in this game. It’s one of those things that it
doesn’t even really hit you till you sit down and try to explain exactly what
happened.
CLOSING THOUGHTS
Do I even really need to say this? This game is a colossal waste of time and
effort on everyone’s part. The games are ridiculously simplistic some of which
to the point of being offensively simplistic.
It really is a shame that something with really good graphics for a game
on the Gameboy Advance were wasted on something so sterile and terrible as
this. This is an affront to gaming. It took me less than twenty minutes to play
this game without skipping any of the cutscenes and this was, at minimum, a
$19.99 game when it came out if not more.
That’s like a dollar a minute and that’s completely uncalled for.
Now I realize that I, a 26 year old male, am not the
target audience for this type of game and even when going into this I tried to
keep that in mind but the quality just isn’t there. You can make a game targeted at younger
people that’s no problem. I’m not even
going to harp on the fact that it’s targeted at young girls only because we
need diversity like that but if you are going to venture into a product with a
smaller audience in mind you need to compensate for the lack of broad appeal by
making a good quality experience that will make the game be a cherished
memory. Unfortunately this falls into
the “kids are dumb” mentality that so
often the video game industry dives into when creating a game aimed at children
by only doing a half job at best and producing something that literally made me
ill after playing it knowing how much time and money was put into that thing.
If you really want to play mini games then I would
suggest checking out addictinggames.com or getting yourself something like
Carnival Games or Wii Play; Heck I’ve heard that Nintendo Land on the Wii U is
a fun game and that’s brand new so check that out. If you’re looking for a Little Mermaid
experience then I would suggest either sticking to The Little Mermaid on Super
Nintendo, or the first Kingdom Hearts game for Playstation 2. The SNES title is short but it actually plays
like a video game and has some degree of challenge to it. Kingdom Hearts, sure it has other worlds so
you aren’t just having a Little Mermaid experience but the experience you have
there makes it one of the best worlds in the entire game. The boss battle against Ursula is intense,
and Ariel even becomes a party member who really puts a hurt on the heartless
and villains. Both are well worth a
play. Just don’t pick up this piece of
whale vomit!
This is Ghost fading into the darkness.
This is Ghost fading into the darkness.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
If you want to see my other Video Game discussions and reviews, click here!
No comments:
Post a Comment