<<<<<<<<<<<<<>>>>>>>>>>>>>
OK so maybe that title is a little harsh but it got your
attention. This one isn’t so much a
review as it is a discussion about the state of what’s going on in the video game
world. Obviously this is just my
opinion. If you don’t agree with me then
that’s perfectly fine; and if you don’t agree with me I’m not going to say that
you’re an idiot or any of that bologna.
The reason I state this is because I’ve already mentioned the idea of
this one to a friend to which I was (jokingly) given a particular response.
<<<<<<<<<<<<<>>>>>>>>>>>>>
Ghost here, thanks for joining!
Man…. What to do a review on? I’m running out of Inspiration here and my
battery is running low. I mean my last 3
reviews have been an educational game, a random list of pokémon, and a little
girl’s game. I’m losing it. I mean this is called Ghost’s Angry Reviews
and I haven’t even been that angry. I
just… I don’t know. What do review, what
to review...
YOU COULD ALWAYS DO MOTHER 3!!! C’MON! YOU KNOW YOU WANNA,
PLEASE?
YOU AGAIN?? I’LL DO MOTHER 3 WHENEVER I FEEL LIKE IT NOW
QUIT BOTHERING ME!
… I just want to be loved
That running gag is getting really old….You know, I just
gotta get out of this house. The same old stuff is getting old. Maybe something
in the outside world will give me inspiration.
Let’s head to Gamestop in the mall.
Maybe I can find something there to talk about that I'm forgetting or something I can buy to talk about that looks intriguing.
Call of Duty? What
part of "heck no" is so hard to understand there?
And it’s taking up a whole window?
UGH… no Ghost… just walk away; no need to get on THAT tangent. Ok let’s just walk around the mall and see
what I can find. Maybe the T-shirt place
will have something.
OH GOODIE… We have Halo 4 and MORE Call of Duty. For crying out loud! OK I know both of those games recently came
out but give me a break here. I … no no
just let it lie Ghost.. leave it be.
*sigh* Fine let’s just head to Wal-Mart and rummage through the
electronics and just nose around the store for a while. I need some shampoo anyway.
Please Note this was legitimately found. I did not plant this item here. |
WHAT? CALL OF DUTY
FOUND ITS WAY INTO THE TAMPON SECTION???!! REALLY?? I’M JUST MINDING MY OWN BUSINESS HEADING TO
GET SHAMPOO AND THIS FRANCHISE FINDS IT’S WAY INTO SOMETHING COMPLETELY
UNRELATED AND…. No just calm down… you’re supposed to find inspiration not
irritation. Well this was a wasted
trip. Let’s head home and search the
internet. Maybe it can give me some
ideas of video games.
And the first thing I come to is CNBC’s Top Selling video games of this generation….
Which references Halo and the list has 3 Call of Duty games on it while the
rest are Guitar Hero, Rock Band, Wii Fit, Wii Play, and Mario Kart Wii?????
Obviously Nature wants me to talk about Modern First Person Shooters so that’s exactly what I’m going to do.
The video game industry has been incredibly rocky over
the past few years to the point that some would probably call it just plain bad
and not without reason. However there
still have been a few diamonds in the rough as we go with titles such as
Assassin’s Creed 3, Skyrim, and… wait… well despite these being good titles
they still fall to some of the pratfalls of games by them being dumbed down
versions of their predecessors but I can’t complain about that too much. So, even the diamonds in that rough aren’t of
perfect quality but they’re better than the fossilized dinosaur crap we so
often get which is why the gaming industry as a whole leaves me rather
malnourished and woozy at the end of the day.
But what is the precise reason for this.
I’m glad you asked!
If you were to bring up the topic of video games to a generalized crowd I guarantee that 7 out of 10 times you will hear the words “Halo”, “Battlefield” or “Call of Duty” somewhere during the conversation. The fact of the matter is that the First Person Shooter genre has been dominating the world of gaming for the last decade. People sometimes ask me for my opinion on these games and I’m here to generalize my entire theory.
If you were to bring up the topic of video games to a generalized crowd I guarantee that 7 out of 10 times you will hear the words “Halo”, “Battlefield” or “Call of Duty” somewhere during the conversation. The fact of the matter is that the First Person Shooter genre has been dominating the world of gaming for the last decade. People sometimes ask me for my opinion on these games and I’m here to generalize my entire theory.
They suck.
Now now, put down your sniper rifles, rail guns, energy
swords, and noob tubes and allow me to explain what I’m talking about. Individually I have little doubt that these
games are engaging and fun, quite possibly more engaging and more fun than a
great number of games that I have tortured myself into playing. If you truly enjoy these titles then that is
up to you; please continue to like them.
I have spent several hours watching a friend of mine play most of these
games online while I make commentary on his failures. I can somewhat see the appeal, however
collectively these franchises stand for what I am utterly opposed to at the
core of my being: stifling creativity, a continued main focus on casual gaming,
oversaturation in the market, and above all, corporations attempting to make a
quick profit at the expense of a good and unique experience.
Before I get into those however, let’s explore some of
the most commonly cited justifications for the past decade of FPS games being
prevalent.
“Every era of
gaming has a genre that rises to popularity and dominates the shelves. This is no different than the Side-scrollers that
dominated the 8-bit and early 16-bit eras.”
Yes, there is a slight point to this comment. Each era of gaming does have a genre that is
more prevalent than others, however there is one major difference now than
there was in those days. During the eras
of the 8-bit, 16-bit, and 32-bit times of gaming, the technology and
capabilities were expanding rapidly and there were many new ways and avenues to
explore development. So this put games
into two categories. Publishers who had
the know-how to expand on the technology and take risks, and publishers who
didn’t quite have the budget or knowledge to really continue developing ideas
so they had to stick to what was already established. Even with that knowledge most games during
that time took the time required to ensure that they at least felt different or
had a different atmosphere; something that is not true of modern FPS but I’ll
get to that eventually. On top of that,
for the most part many of these copy-cat games just jumping on the genre
bandwagon are completely forgotten and many of them did not turn into
franchises that continue to exist (Castlevania 2 is an obvious exception
here.) Most of these games are lost to
that obscure section of time where they are only really known either for how
infamously terrible they were or because James Rolfe has done a review of it
If it’s not in one of those categories and it’s not an
amazing piece of gaming history then there’s little chance you remember or even
know about it.
“It’s just supply
and demand” / “The fact that these games are selling to a larger number of
people will help video games as a whole because more people are interested and
investing in the companies.”
NO NO NO NO NO NO
NO!!
First off using “supply and demand” as a reason for
anything is garbage; it’s just an answer to give when you don’t really want to
think about an actual logical answer to give and goes right alongside with
answers like “just because”, “God moves in mysterious ways” and “because I said
so.” So I’m dismissing that one on merit
of theory alone.
As far as the second statement above, I have a two-fold
reason against that one as well.
1. Corporations and Publishers today rarely care about what would make a game good or bad. It’s not very often you hear of a game that takes its fan base complaints or ideas and make them a reality. If more did, they wouldn’t have removed Mewtwo from Super Smash Bros Brawl, but I shall not be embarking on that rabbit trail soap box today. Instead, they listen to money and what sells. The only way to make a statement of any notable size to get any attention is to simply have a mass of people not purchase something that is created. The more and more people continue to buy these games, the more companies are going to produce these games and attempt to produce them faster to keep on this current decade-long trend before it ends. The only thing that having more people buying the modern FPS games is doing is telling the gaming world “YES please give us more of this exact thing here. You are doing great!”
1. Corporations and Publishers today rarely care about what would make a game good or bad. It’s not very often you hear of a game that takes its fan base complaints or ideas and make them a reality. If more did, they wouldn’t have removed Mewtwo from Super Smash Bros Brawl, but I shall not be embarking on that rabbit trail soap box today. Instead, they listen to money and what sells. The only way to make a statement of any notable size to get any attention is to simply have a mass of people not purchase something that is created. The more and more people continue to buy these games, the more companies are going to produce these games and attempt to produce them faster to keep on this current decade-long trend before it ends. The only thing that having more people buying the modern FPS games is doing is telling the gaming world “YES please give us more of this exact thing here. You are doing great!”
2. I know I’m stepping into the bounds of stereotyping
here but I’m speaking mostly to those nerds among us; those that grew up with
video games and are true nerds at heart.
It’s my philosophy that the rise of so-called “nerd culture” becoming
mainstream is a double edged sword and it something that I will eventually
write a rant about. But ask yourselves
this…all of you… Is the fact that more people are playing games a good thing or
a bad thing? I’m not entirely certain
how to respond myself. On the one hand I
enjoy thinking that many new people who never had the chance at gaming are now
giving it a shot. On the other hand this
trend to bring in casual players and have gaming, and what they believe is nerd
culture, become mainstream to them also means that we have to contend as a
community with the likes of and great numbers of those who don’t really care
one way or another as long as they can have some fun in the process. If their numbers grow higher than those true
game fans of us, then we no longer have the ability to influence in any way how
games are made by buying or not buying products because those that don’t care
will still buy them. If you will for a
moment just think about all your friends who play mostly modern First Person
Shooters (especially Call of Duty). I’ll
give you a moment… if you are honest with yourselves, you would say 60 - 70% of
them fall into one or more of the picture categories below.
And I don’t know about you but I don’t necessarily want them dictating the
direction of the gaming world with their monetary influence.
Now, let’s get into the actual problems that prompted
this to even be started to begin with or in other words..
THIS IS WHY THEY SUCK
The Genre is Stagnant
I don’t believe many people will disagree with me
here. The genre as a whole of first person
shooter is stagnant. It is not moving
forward it is just sitting exactly where it is and multiplying like the algae
in a stagnant pond. What sort of things
do you do in a first person shooter? You
move around and you shoot things for the most part with a little bit of stealth
due to the environment as well as maybe a mine or two. Pretty much everything that goes on in modern
first person shooters has been done before in countless iteration over the
course of gaming. Granted some of the
weapons may be unique from one game to another or perhaps the scenery you fight
in is different but the core of what is going on is the exact same. Here as an example, please take a look at
these two images below.
Which one is
Battlefield and which one is Call of Duty?
Unless you’ve
played the games, it’s not that easy is it?
Why are these all the exact same? It is because games such as Call of Duty have, in fact, peaked. They are at the pinnacle of what current technology can allow. There is virtually no room for improvement upon the gameplay or the experience as a whole. To quote the Game Overthinker “Face it, at this point we’ve pretty much perfected the gameplay mechanic of walk around, fire gun. If you can license the Unreal engine, most of that work is already done for you. So there’s really nothing left for the genre to improve on other than obsessing over who has the most detailed textures. Graphical refinement is pretty much all there is now.”
That’s the truth of the matter. It’s not necessarily that these games are bad
games it’s that there is no room for improvement given the current technology
constraints. There is no way to move the
genre forward without changing it into a completely different type of game. You may be asking what I mean by current
technology constraints. How do humans
interact with the world around them?
They use their five senses: Sight, Sound, Touch, Taste, and Smell. These modern FPS games we play engage only
two of those, sight and sound. I’ll give
partial credit to touch due to the effect of a rumble feature on most
controllers but even that isn’t really engaging their sense to touch their
surroundings in-game. Until there is a
technology developed that can allow you to feel your way around the world,
smell what’s going on, or taste anything within a gaming world there is no way
that the FPS genre can improve and it will remain a stagnant yet peaked genre.
Continued Emphasis on Casual Gaming
Now, I touched on this topic a little earlier, but it really is a sticking point for most gamers. The term “casual” has become a bigger insult than any combination of f-bombs you could ever present to someone, especially someone who is a gamer. I’d rather insult Mike Tyson than call any respectable gamer a “casual.” A Casual gamer as you can probably guess is someone who doesn’t spend much time playing video games. They come and go with it and just want some sort of fun experience to play for a little while with friends or out of boredom and then move on. They don’t really want anything to be a true challenge because they don’t want to get too invested into it. While it’s nice to reach out to this demographic to fulfill their needs, it’s ludicrous to have your main focus be on this group right?
Now, I touched on this topic a little earlier, but it really is a sticking point for most gamers. The term “casual” has become a bigger insult than any combination of f-bombs you could ever present to someone, especially someone who is a gamer. I’d rather insult Mike Tyson than call any respectable gamer a “casual.” A Casual gamer as you can probably guess is someone who doesn’t spend much time playing video games. They come and go with it and just want some sort of fun experience to play for a little while with friends or out of boredom and then move on. They don’t really want anything to be a true challenge because they don’t want to get too invested into it. While it’s nice to reach out to this demographic to fulfill their needs, it’s ludicrous to have your main focus be on this group right?
And then this happened.
The introduction of the Wii was both something glorious
and equally devilish. It ushered in
something new, motion controls that didn’t suck… well I use the term “didn’t
suck” lightly because at least it works 40% of the time unlike other things. I’m looking at you Kinect. It was a step in a newer better direction and
something very inventive and fun.
Unfortunately with the advent of this new system came the advertising
giant that caused all of the gaming industry to shift its focus. The Wii was marketed as a system central to
the whole family and to everyone so that anyone can enjoy something on the wii
from gamers, to new kids playing to even old timers who have never played a
game before in their life. From a company
standpoint it was brilliant and allowed them to sell millions of wii’s. From a gamer standpoint it was nothing short
of betrayal.
I don’t even think it was intended betrayal either. They were attempting something new or at
least something I hadn’t seen to the extent they pushed the wii and for them it
really paid off. Other companies began
seeing the rise of sales for Nintendo due to this marketing of gaming for
everyone, so naturally looking to increase their revenue they did the same. With this shift of thought process came a
change in the type of games that were produced.
Now there have always been easy family friendly games out there since
the beginning but we had never encountered them at this volume. What once was 2-3 “real” games to 1 casual
game was now turning into 3-5 casual games to 1 “real” game. The video game industry as a whole had turned
its back on the people that had supported it for years and years, those that
allowed them to get to the point they are now, in favor of more money for a
more mass appeal.
This didn’t only extend to the new games they were
producing for this casual crowd, but it started to affect the game franchises
that were already established, making them easier and more starter
friendly. Making them incredibly
simplistic to pick up and master from the beginning while having arrows and
markings throughout gameplay of what to do; holding the hand of the player in
hopes of snagging those casual players into a more solid playing role. Again from a company standpoint this is
great, but from the standpoint of a gamer before this happened; now you have
taken the playing style, mechanics, and challenge of the games we love and
cherish and dumbed them down so that Johnny 5th grader can be a
master at video games and buy more products.
This is why Metroid Other M exists.
And don’t you even
dare get me started on that.
So where do the modern FPS games fit in? Well if you are an avid player of Halo, Call
of Duty, or Battlefield and have ever made negative comments about casual gaming and
casual games then I would like you to punch yourself in the face. Go ahead I’ll wait.
Thank you!
This is because all of those games are, in fact, casual
games. Now before you go off on me
saying things like “How dare you say it’s casual when I spend 30 hours a week
playing this thing. That’s being a gamer that’s not being a casual.” Calm down.
I didn’t say if you play those games that YOU are a casual, but I am
saying that those games are casual games.
From what I’ve seen, the single player campaigns hold your hand and tell
you what to do, and for the most part you can pick up the controller and
“master” the controls and the game within minutes. I know this for a fact because I do not play
these games, yet I spent an hour playing one with a friend a few months back
and within six minutes I had everything mastered and was actually schooling him
at his own game.
WOOT WOOT!!
While I realize going online against other players
requires a different set of skills and mastery, but that is not mastery of the
game or difficulty of the game itself, that is trying to master and predict
other people’s moves who you don’t know and can’t see them calculating. It’s like playing a game of chess against
someone in another city where you mail each other the moves. That isn’t exactly easy, but again that’s not
mastery of the game. You can easily pick
up any of these titles and know exactly what button to press at exactly the
right time within seconds.
I don’t foresee the focus on casual gaming to end any
time soon because the profit in it is far too high, but these modern FPS games
aren’t helping anything in their own right because they are just MORE games
with casuals in mind that are shaping the way that all of gaming will slowly
turn into in the future. The age of
challenge outside of a multiplayer server is quickly coming to an end and you
can place part of the blame on the modern FPS.
Publisher’s Decisions
Everything I’ve said before this section I’m willing to negate. I’m willing to let go of every single truth and Idea I’ve presented before as completely invalid. That doesn’t really matter to me. Because this right here is the ULTIMATE truth about what’s going on and why the gaming industry is heading into the crap-shoot.
Everything I’ve said before this section I’m willing to negate. I’m willing to let go of every single truth and Idea I’ve presented before as completely invalid. That doesn’t really matter to me. Because this right here is the ULTIMATE truth about what’s going on and why the gaming industry is heading into the crap-shoot.
The problem is not the modern FPS genre itself. It’s not even the mindless repetition that
these games provide you during gameplay.
None of that matters. The problem
is how the genre is being handled and how the gaming industry as a whole is
being run. The pinnacle of the “modern
shooter” was Call of Duty 4. It
perfected the game as far as it came to the kind of arcade shooters. On the other hand, Battlefield 2 was the
pinnacle of the team strategy shooters.
It perfected the game from that aspect.
These two games are actually meant to be entirely different yet people
place both of them under the same banner of bullcrap, but why?
The problem isn’t just one answer, but two. The first problem is that the publishers of
these games continue to push out what is effectively the same product year
after year because consumers are buying it.
It’s working for them and giving them money so every single year they
will put out another game without really trying to renovate it in any manner. And from a sales and monetary standpoint why
should they do any different? If the
consumers will continue to eat up the exact same thing over and over and sell
even more for the exact same product then why should they change? That change isn’t going to come from them
it’s going to have to come from the community.
The second problem is that the gaming community has
vilified these games and this genre as a whole because of these games. But the gaming community hasn’t really done
anything about it other than complain mindlessly without presenting facts and
even often insulting those who do enjoy the FPS genre. Yes I know I’m slightly calling the kettle
black here but hang tight. The
perception of this genre ruining video games is skewed.
IT’S NOT THE SHOOTERS THAT ARE THE
PROBLEM.
Yes that’s right I just contradicted what the title of
this is about, and yes it was planned.
The shooters themselves are not the problem because we can see the
evidence of the problem all over the gaming industry left and right but we have
been so focused on tearing down these Call of Duty games and the entire modern
FPS genre as a whole to even notice it.
If the evidence is everywhere else then why the focus on Call of
Duty? That’s quite simple. Call of Duty is the easiest choice to make a
poster child for what is bad with gaming because it offers the least amount of
changes from game to game. It’s mostly
just the same exact thing over and over again with a different backdrop to the
gameplay.
So if shooters aren’t the problem, where should the
gaming community look for blame? The
publishers. If you look all over gaming
industry both hardware and software, the problem exists in abundance which is
the fact that publishers are just simply repeating what works without even
attempting risks. If a company knows
something will sell they are most likely to just repeat the same exact thing
and even shoehorn things that aren’t even similar into the same mentality of
what has been currently working because they don’t want to take any sort of
risk at all. Look to motion
controls. Sure the Wii came out with
motion controls but they aren’t exactly that different from the old motion
controls of the Power Glove and Nintendo Gun of the past, just slightly updated
technology to it. The only company that
took a risk recently was Microsoft with the Kinect and since that bombed you
can almost guarantee that we won’t see any more risks from that company for
another decade or two.
In the end it can be all traced to one simple fact. Publishers want games that are done quick and
cheap so they can maximize their profit.
Take a look at the recent game Dishonored.
HOLY CRAP was that concept amazing. French Revolutionary time period with period weaponry and occult magic dealing with possession and rats? FREAKING AWESOME! The advertisements were good, and I was
honestly hyped to get it. But what that
game COULD have been didn’t fit in with the publisher’s desires of quick and
cheap, so fast deadlines were put on it and many things that could have made it
one of the greatest games of recent times made it turn into a decent game with
episodic missions. LAME! As soon as I heard what was going to become
of it my hype for it diminished into nothingness. Publishers want quicker deadlines and it
doesn’t matter how ambitious the project, you must fall within that deadline at
the expense of the quality of the game.
And when you are placed with an impossible deadline you have to cut
something; so are you going to cut the essentials or anything new and
risky? Obviously you are going to cut
out anything new and risky because you don’t want a colossal failure on your
hands which produces the same generic disappointing garbage each and every time. It’s happening everywhere with every game.
To tie this back into the modern FPS, The difference that
modern FPS have when dealing with these deadlines and cutting corners is that a
shooter has a very large number of necessary essential basics in order to
perform what it is designed to do.
Something like an RPG game has varying degrees of what is basic and
essential to the gameplay depending on the type of RPG you want to make. When you take these two genres to their bare
bones skeleton minus any bells, whistles, and new ideas and you end up with two
very different skeletons. The FPS
Skeleton is very rigid and unyielding because of its nature. It needs certain elements at all times and
the bare bones of one FPS to the other is essentially the exact same. If you strip Battlefield and Call of Duty to
their bare bones there is basically no difference. However an RPG has many different skeletons
that when taken to its bare bones can be vastly different. If you took Skyrim and Tales of Symphonia down
to their minimum, you still would have two unique experiences. It’s like having a bicycle and a car. If you take anything superfluous away from a
bicycle, they all look the exact same, but if you take away any add ons, you
can still have very different cars.
When games are given breathing room to have those added
“bells and whistles” is when you create an entirely different game. Let’s take the big four shooters from the
90’s: Doom, Quake, Unreal, and Half-Life.
Each of these is a brilliant game and I dare say few would ever complain
at length about them. They are all first
person shooters but they all have a different feel to them and evoke different
emotions entirely during their gameplay.
They share the exact same core mechanic/skeleton as each other but are still completely different. Why is that? The short answer is that TIME was spent on them.
The publishers were worried about making a good game not making money. Money is always an issue on the table but it never took such a spotlight until recently which is why I can proudly say that I love games like Doom, and Dark Forces, but have no problem stating that I have a great distaste for First Person Shooters when I am talking about modern ones.
Along those same lines Call of Duty and Battlefield if allowed to be embellished upon are two entirely different games. Call of Duty is more of an arcade shooter with fast paced action, and Battlefield is a slightly slower game in which the focus is all on tactics and teamwork to achieve the goal. If left to breathe and mature there wouldn’t be a problem, but after they are run through the corporate acid machine of deadlines and quick profit we are left with just bare bones and a tiny bit of flesh trying to hang on. That little bit of hanging flesh left isn’t anywhere near enough to be able to make a substantial difference between games and is ultimately what makes each version of both franchises the exact same thing over and over, and almost completely unrecognizable from the other franchise.
Along those same lines Call of Duty and Battlefield if allowed to be embellished upon are two entirely different games. Call of Duty is more of an arcade shooter with fast paced action, and Battlefield is a slightly slower game in which the focus is all on tactics and teamwork to achieve the goal. If left to breathe and mature there wouldn’t be a problem, but after they are run through the corporate acid machine of deadlines and quick profit we are left with just bare bones and a tiny bit of flesh trying to hang on. That little bit of hanging flesh left isn’t anywhere near enough to be able to make a substantial difference between games and is ultimately what makes each version of both franchises the exact same thing over and over, and almost completely unrecognizable from the other franchise.
CONCLUSION
I don’t hate the FPS genre and I’m not promoting anyone else to as well. If you enjoy those games then fine. Please continue to purchase them and love them for what they are. There is always a place for a shooter in the gaming industry and I never want it to leave. In some ways I feel kind of sorry for the genre as a whole because it is the one genre that most easily shows all of the problems with the video game industry today. It has become the martyr that just keeps coming back for more.
Honestly with the market for casual gamers being as strong as it is, I’m not certain how this whole “crisis” is really going to end but I would suggest that you as a gamer continue to purchase games from developers who are still out there making good games. Producers who are taking the time to give those added bells and whistles to the games in order to make a unique and memorable experience. Actively avoid games from publishers who are at the forerunner of this nonsense and maybe one of these days they’ll get the hint, but until then we just have to grin and bear it and hope this phase of the world all wanting to be part of “nerd culture” comes to an abrupt end.
SHEW… that took a lot of brain power and that basically
made my review battery depleted. It’s
time for a recharge as I take a few weeks off.
So I hope you have an excellent Christmas, Hanukah, Kwanza, or whatever
holiday you celebrate during this time of the year and I’ll see you in January for some more awesome reviews that may or may not be a FORCE to recon with.
Guess I’ll start
my vacation by watching some Epic Rap Battles.
what the??
FFFFUUUUUUUUUUUU!!!!!!!
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